Ninja-Jump-and-run/game.py

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import pygame
import sys
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from scripts.entities import Player
from scripts.utils import load_image
from scripts.utils import load_images
from scripts.tilemap import Tilemap
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from scripts.clouds import Clouds
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from scripts.animation import Animation
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class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption("Jump and run spiel")
self.screen = pygame.display.set_mode((640, 480))
self.display = pygame.Surface((320, 240))
self.clock = pygame.time.Clock()
self.running = True
self.collision_area = pygame.Rect(50, 50, 300, 50)
self.movement = [False, False]
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self.assets = {
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# Andere Dinge
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"background": load_image("background.png"),
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"decor": load_images("tiles/decor"),
"grass": load_images("tiles/grass"),
"large_decor": load_images("tiles/large_decor"),
"stone": load_images("tiles/stone"),
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"clouds": load_images("clouds"),
# Spieler
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"player/idle": Animation(
load_images("entities/player/idle"), image_duration=6
),
"player/run": Animation(
load_images("entities/player/run"), image_duration=4
),
"player/jump": Animation(load_images("entities/player/jump")),
"player/slide": Animation(load_images("entities/player/slide")),
"player/wall_slide": Animation(load_images("entities/player/wall_slide")),
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}
self.player = Player(self, (50, 50), (8, 15))
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self.tilemap = Tilemap(self, 16)
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self.tilemap.load("map.json")
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self.clouds = Clouds(self.assets["clouds"], count=16)
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self.isJumping = False
self.scroll = [0, 0]
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self.test: dict = {"dsa"}
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def testolino(self):
print(self.test)
print(type(self.test))
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def run(self):
while self.running:
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self.display.blit(self.assets["background"], (0, 0))
self.scroll[0] += (
self.player.rect().centerx
- self.display.get_width() / 2
- self.scroll[0]
) / 30
self.scroll[1] += (
self.player.rect().centery
- self.display.get_height() / 2
- self.scroll[1]
) / 30
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render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
self.clouds.update()
self.clouds.render(self.display, offset=render_scroll)
self.tilemap.render(self.display, offset=render_scroll)
self.player.update(self.tilemap, ((self.movement[1] - self.movement[0]), 0))
self.player.render(self.display, offset=render_scroll)
# print(int(self.player.pos[0]))
# print(int(self.player.pos[1]))
# print(self.tilemap.tiles_around(self.player.pos))
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
if event.key == pygame.K_a:
self.movement[0] = True
if event.key == pygame.K_d:
self.movement[1] = True
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if event.key == pygame.K_SPACE: # and not self.isJumping
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self.player.velocity[1] -= 3
self.isJumping = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_a:
self.movement[0] = False
if event.key == pygame.K_d:
self.movement[1] = False
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self.screen.blit(
pygame.transform.scale(self.display, self.screen.get_size()), (0, 0)
)
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pygame.display.update()
self.clock.tick(60)
pygame.quit()
sys.exit()
game = Game()
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if __name__ == "__main__":
# game.testolino()
pass
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game.run()