Ninja-Jump-and-run/scripts/clouds.py

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2026-02-06 17:51:57 +00:00
import pygame
import random
class Cloud:
def __init__(self, pos:tuple, img, speed:float, depth):
self.pos = list(pos)
self.image = img
self.speed = speed
self.depth = depth
def update(self):
self.pos[0] += self.speed
def render(self, surface:pygame.Surface,offset:tuple=(0,0)):
render_pos = (self.pos[0] - offset[0] * self.depth, self.pos[1] - offset[1] * self.depth)
surface.blit(self.image,
(render_pos[0] % (surface.get_width() + self.image.get_width()) - self.image.get_width(),
render_pos[1] % (surface.get_height() + self.image.get_height()) - self.image.get_height())
)
class Clouds:
def __init__(self, cloud_images, count=16):
self.clouds = []
for _ in range(count):
self.clouds.append(Cloud((random.random() * 99999, random.random() * 99999),
random.choice(cloud_images),
(random.random() * 0.05 + 0.05) * 1,
random.random() * 0.6 + 0.2))
self.clouds.sort(key=lambda x: x.depth)
"""
self.clouds = []
# Erstelle die Wolken mit zufälligen Eigenschaften
for i in range(count):
self.clouds.append(Cloud((random.random() * 99999, random.random() * 99999),
random.choice(cloud_images),
random.random() * 0.05 + 0.05,
random.random() * 0.6 + 0.2)
)
self.clouds.sort(key=lambda x: x.depth)"""
def update(self):
for cloud in self.clouds:
cloud.update()
def render(self, surface:pygame.Surface, offset:tuple=(0,0)):
for cloud in self.clouds:
cloud.render(surface, offset)