17.04.2026
This commit is contained in:
parent
a583bf9858
commit
4e8227aead
4 changed files with 151 additions and 12 deletions
6
.gitignore
vendored
6
.gitignore
vendored
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@ -217,7 +217,9 @@ __marimo__/
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# Data
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# Data
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data/
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data/
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der_test.py
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spickzettel.md
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spickzettel.md
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.vscode
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.vscode
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start.bat
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start.bat
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Dateien erstellen.txt
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map.json
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testen
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82
editor.py
82
editor.py
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@ -27,7 +27,8 @@ class Editor:
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self.collision_area = pygame.Rect(50, 50, 300, 50)
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self.collision_area = pygame.Rect(50, 50, 300, 50)
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self.movement = [False, False, False, False]
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self.movement = [False, False, False, False]
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self.assets = {
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self.assets = {
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"decor": load_images("tiles/decor"),
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"decor": load_images("tiles/decor"),
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"grass": load_images("tiles/grass"),
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"grass": load_images("tiles/grass"),
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@ -36,6 +37,12 @@ class Editor:
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}
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}
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self.tilemap = Tilemap(self, 16)
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self.tilemap = Tilemap(self, 16)
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try:
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self.tilemap.load('map.json')
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except FileNotFoundError:
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pass
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self.isJumping = False
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self.isJumping = False
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self.scroll = [0, 0]
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self.scroll = [0, 0]
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self.tile_list = better_list(self.assets)
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self.tile_list = better_list(self.assets)
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@ -48,35 +55,104 @@ class Editor:
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self.sekunde = 60
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self.sekunde = 60
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self.zaehler = 0
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self.zaehler = 0
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self.on_grid = True
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def run(self):
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def run(self):
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while self.running:
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while self.running:
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self.display.fill((0, 0, 0))
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self.display.fill((0, 0, 0))
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self.scroll[0] += (self.movement[1] - self.movement[0]) * 3
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self.scroll[1] += (self.movement[3] - self.movement[2]) * 3
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render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
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self.tilemap.render(surface=self.display, offset=render_scroll)
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current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy()
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current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy()
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current_tile_img.set_alpha(100)
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current_tile_img.set_alpha(100)
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mpos = pygame.mouse.get_pos()
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mpos = (mpos[0] / RENDER_SCALE, mpos[1] / RENDER_SCALE)
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tile_pos = (int((mpos[0] + self.scroll[0]) // self.tilemap.tile_size),
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int((mpos[1] + self.scroll[1]) // self.tilemap.tile_size))
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# print(tile_pos[0] * self.tilemap.tile_size + self.scroll[0], tile_pos[1]*self.tilemap.tile_size + self.scroll[1])
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# print(mpos)
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if self.on_grid:
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self.display.blit(current_tile_img, (tile_pos[0] * self.tilemap.tile_size - self.scroll[0], tile_pos[1]*self.tilemap.tile_size - self.scroll[1]))
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else:
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self.display.blit(current_tile_img, (mpos[0], mpos[1]))
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if self.clicking:
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if self.on_grid:
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self.tilemap.tilemap[str(tile_pos[0]) + ';' + str(tile_pos[1])] = {
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'type': self.tile_list[self.tile_group],
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'variant': self.tile_variant,
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'pos': tile_pos
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}
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if not self.on_grid:
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self.tilemap.offgrid_tiles.append({"type": self.tile_list[self.tile_group], "variant": self.tile_variant, "pos": (mpos[0]+self.scroll[0], mpos[1]+self.scroll[1])})
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if self.right_clicking:
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tile_loc = str(tile_pos[0]) + ';' + str(tile_pos[1])
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if tile_loc in self.tilemap.tilemap:
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del self.tilemap.tilemap[tile_loc]
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for offi_tile in self.tilemap.offgrid_tiles.copy():
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offi_tile_img = self.assets[offi_tile['type']][offi_tile['variant']]
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offi_tile_r = pygame.Rect(offi_tile["pos"][0]-self.scroll[0], offi_tile["pos"][1]-self.scroll[1], offi_tile_img.get_width(), offi_tile_img.get_height())
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if offi_tile_r.collidepoint(mpos):
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self.tilemap.offgrid_tiles.remove(offi_tile)
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self.display.blit(current_tile_img, (5, 5))
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self.display.blit(current_tile_img, (5, 5))
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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self.running = False
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self.running = False
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if event.type == pygame.MOUSEBUTTONUP:
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if event.button == 1: self.clicking = False
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if event.button == 3: self.right_clicking = False
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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if event.key == pygame.K_ESCAPE:
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self.running = False
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self.running = False
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if event.key == pygame.K_a:
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if event.key == pygame.K_a:
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self.movement[0] = True
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self.movement[0] = True
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if event.key == pygame.K_d:
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if event.key == pygame.K_d:
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self.movement[1] = True
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self.movement[1] = True
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if event.key == pygame.K_w:
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if event.key == pygame.K_w:
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self.movement[2] = True
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self.movement[2] = True
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if event.key == pygame.K_s:
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if event.key == pygame.K_s:
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self.movement[3] = True
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self.movement[3] = True
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if event.key == pygame.K_LSHIFT:
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if event.key == pygame.K_LSHIFT:
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self.shifting = True
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self.shifting = True
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if event.key == pygame.K_g:
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self.on_grid = not self.on_grid
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if event.key == pygame.K_o:
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self.tilemap.save('map.json')
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print("Map gespeichert")
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if event.key == pygame.K_t:
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self.tilemap.autotile()
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if event.type == pygame.KEYUP:
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if event.type == pygame.KEYUP:
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if event.key == pygame.K_a:
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if event.key == pygame.K_a:
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@ -137,7 +213,7 @@ class Editor:
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self.zaehler += 1
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self.zaehler += 1
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if self.zaehler >= self.sekunde:
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if self.zaehler >= self.sekunde:
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self.zaehler = 0
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self.zaehler = 0
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print(f"{self.tile_group} + {self.tile_variant}")
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# print(f"{self.tile_group} + {self.tile_variant}")
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self.screen.blit(pygame.transform.scale(self.display, self.screen.get_size()), (0,0))
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self.screen.blit(pygame.transform.scale(self.display, self.screen.get_size()), (0,0))
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pygame.display.update()
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pygame.display.update()
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self.clock.tick(60)
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self.clock.tick(60)
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11
game.py
11
game.py
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@ -42,9 +42,15 @@ class Game:
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self.player = Player(self, (50, 50), (8, 15))
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self.player = Player(self, (50, 50), (8, 15))
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self.tilemap = Tilemap(self, 16)
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self.tilemap = Tilemap(self, 16)
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self.tilemap.load("map.json")
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self.clouds = Clouds(self.assets['clouds'], count=16)
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self.clouds = Clouds(self.assets['clouds'], count=16)
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self.isJumping = False
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self.isJumping = False
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self.scroll = [0, 0]
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self.scroll = [0, 0]
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self.test :dict = {"dsa"}
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def testolino(self):
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print(self.test)
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print(type(self.test))
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def run(self):
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def run(self):
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@ -97,4 +103,9 @@ class Game:
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game = Game()
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game = Game()
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if __name__ == "__main__":
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# game.testolino()
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pass
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game.run()
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game.run()
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@ -1,6 +1,21 @@
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import pygame as pg
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import pygame as pg
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import json
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NEIGHBOR_OFFSETS = [(0, 0), (-1, 0), (-1, -1), (-1, 1), (0, 1), (0, -1), (1, 1), (1, 0), (1, -1)]
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NEIGHBOR_OFFSETS = [(0, 0), (-1, 0), (-1, -1), (-1, 1), (0, 1), (0, -1), (1, 1), (1, 0), (1, -1)]
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PHYSICS_TILES = {"grass", "stone"}
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PHYSICS_TILES = {"grass", "stone"}
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AUTOTILE_TYPES = {'grass', 'stone'}
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AUTOTILE_MAP = {
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tuple(sorted([(1, 0), (0, 1)])): 0,
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tuple(sorted([(1, 0), (0, 1), (-1, 0)])): 1,
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tuple(sorted([(-1, 0), (0, 1)])): 2,
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tuple(sorted([(-1, 0), (0, -1), (0, 1)])): 3,
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tuple(sorted([(-1, 0), (0, -1)])): 4,
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tuple(sorted([(-1, 0), (0, -1), (1, 0)])): 5,
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tuple(sorted([(1, 0), (0, -1)])): 6,
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tuple(sorted([(1, 0), (0, -1), (0, 1)])): 7,
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tuple(sorted([(1, 0), (-1, 0), (0, 1), (0, -1)])): 8,
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}
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class Tilemap:
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class Tilemap:
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def __init__(self, game, tile_size=16):
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def __init__(self, game, tile_size=16):
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self.game = game
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self.game = game
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@ -10,6 +25,7 @@ class Tilemap:
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for i in range(10):
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for i in range(10):
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self.tilemap[str(3 + i) + ';10'] = {'type': 'grass', 'variant': 1, 'pos': (3 + i, 10)}
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self.tilemap[str(3 + i) + ';10'] = {'type': 'grass', 'variant': 1, 'pos': (3 + i, 10)}
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self.tilemap['10;' + str(5 + i)] = {'type': 'stone', 'variant': 1, 'pos': (10, i + 5)}
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self.tilemap['10;' + str(5 + i)] = {'type': 'stone', 'variant': 1, 'pos': (10, i + 5)}
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def render(self, surface:pg.Surface, offset:tuple=(0,0)):
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def render(self, surface:pg.Surface, offset:tuple=(0,0)):
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for tile in self.offgrid_tiles:
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for tile in self.offgrid_tiles:
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surface.blit(self.game.assets[tile['type']][tile['variant']], (tile['pos'][0] - offset[0], tile['pos'][1] - offset[1]))
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surface.blit(self.game.assets[tile['type']][tile['variant']], (tile['pos'][0] - offset[0], tile['pos'][1] - offset[1]))
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@ -29,9 +45,10 @@ class Tilemap:
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check_location = str(tile_location[0] + offset[0]) + ';' + str(tile_location[1] + offset[1])
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check_location = str(tile_location[0] + offset[0]) + ';' + str(tile_location[1] + offset[1])
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if check_location in self.tilemap:
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if check_location in self.tilemap:
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tiles.append(self.tilemap[check_location])
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tiles.append(self.tilemap[check_location])
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return tiles
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return tiles
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def physics_rects_around(self, pos):
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def physics_rects_around(self, pos) -> list:
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# Erzeuge eine leere Liste für die Rechtecke
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# Erzeuge eine leere Liste für die Rechtecke
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rects = []
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rects = []
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# Durchlaufe alle Tiles aus der Umgebung (tiles_around)
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# Durchlaufe alle Tiles aus der Umgebung (tiles_around)
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@ -55,11 +72,44 @@ class Tilemap:
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# Gib die Liste der Rechtecke zurück
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# Gib die Liste der Rechtecke zurück
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return rects
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return rects
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# def test(self):
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# pass
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def autotile(self):
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# print("Hallo")
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# # if __name__ == "__main__":
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for loc in self.tilemap:
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# # from ..game import Game
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# # tile = Tilemap(Game())
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tile = self.tilemap[loc]
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neighbors = set()
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for shift in [(1, 0), (-1, 0), (0, -1), (0, 1)]:
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check_loc = str(tile['pos'][0] + shift[0]) + ';' + str(tile['pos'][1] + shift[1])
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if check_loc in self.tilemap:
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if self.tilemap[check_loc]['type'] == tile['type']:
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neighbors.add(shift)
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neighbors = tuple(sorted(neighbors))
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if (tile['type'] in AUTOTILE_TYPES) and (neighbors in AUTOTILE_MAP):
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tile['variant'] = AUTOTILE_MAP[neighbors]
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def save(self, path):
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with open(path, "w") as f:
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json.dump({'tilemap': self.tilemap, 'tile_size': self.tile_size, 'offgrid': self.offgrid_tiles}, f)
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def load(self, path):
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with open(path, "r") as f:
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map_data = json.load(f)
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self.tilemap = map_data['tilemap']
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self.tile_size = map_data['tile_size']
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self.offgrid_tiles = map_data['offgrid']
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