Ende Unterricht 04.03.26 und Hausaufgabe

This commit is contained in:
Benjamin Hinz 2026-03-05 15:13:43 +01:00
parent d36c44a7b2
commit a583bf9858
2 changed files with 153 additions and 1 deletions

1
.gitignore vendored
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@ -220,3 +220,4 @@ data/
der_test.py
spickzettel.md
.vscode
start.bat

151
editor.py Normal file
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@ -0,0 +1,151 @@
import pygame
import sys
from scripts.tilemap import *
from scripts.clouds import Clouds
from scripts.utils import load_images
RENDER_SCALE = 2.0
class better_list(list):
def __init__(self, iterable):
super().__init__(iterable)
class Editor:
def __init__(self):
pygame.init()
pygame.display.set_caption("Editor")
self.screen = pygame.display.set_mode((640, 480))
self.display = pygame.Surface((320, 240))
self.clock = pygame.time.Clock()
self.running = True
self.collision_area = pygame.Rect(50, 50, 300, 50)
self.movement = [False, False, False, False]
self.assets = {
"decor": load_images("tiles/decor"),
"grass": load_images("tiles/grass"),
"large_decor": load_images("tiles/large_decor"),
"stone": load_images("tiles/stone"),
}
self.tilemap = Tilemap(self, 16)
self.isJumping = False
self.scroll = [0, 0]
self.tile_list = better_list(self.assets)
self.tile_group = 0
self.tile_variant = 0
self.clicking = False
self.right_clicking = False
self.shifting = False
self.sekunde = 60
self.zaehler = 0
def run(self):
while self.running:
self.display.fill((0, 0, 0))
current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy()
current_tile_img.set_alpha(100)
self.display.blit(current_tile_img, (5, 5))
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
if event.key == pygame.K_a:
self.movement[0] = True
if event.key == pygame.K_d:
self.movement[1] = True
if event.key == pygame.K_w:
self.movement[2] = True
if event.key == pygame.K_s:
self.movement[3] = True
if event.key == pygame.K_LSHIFT:
self.shifting = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_a:
self.movement[0] = False
if event.key == pygame.K_d:
self.movement[1] = False
if event.key == pygame.K_s:
self.movement[3] = False
if event.key == pygame.K_w:
self.movement[2] = False
if event.key == pygame.K_LSHIFT:
self.shifting = False
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
self.clicking = True
if event.button == 3:
self.right_clicking = True
if event.button == 4:
if self.shifting:
if self.tile_variant >= len(self.assets[self.tile_list[self.tile_group]])-1:
self.tile_variant = 0
else:
self.tile_variant += 1
else:
if self.tile_group >= len(self.tile_list)-1:
self.tile_group = 0
self.tile_variant = 0
else:
self.tile_group += 1
self.tile_variant = 0
if event.button == 5:
if self.shifting:
if self.tile_variant <= 0:
self.tile_variant = len(self.assets[self.tile_list[self.tile_group]])-1 # Lösung vom Problem musste das von oben nehmen: len(self.assets[self.tile_list[self.tile_group]])-1
else:
self.tile_variant -= 1
else:
if self.tile_group <= 0:
self.tile_group = len(self.tile_list)-1
self.tile_variant = 0
else:
self.tile_group -= 1
self.tile_variant = 0
self.zaehler += 1
if self.zaehler >= self.sekunde:
self.zaehler = 0
print(f"{self.tile_group} + {self.tile_variant}")
self.screen.blit(pygame.transform.scale(self.display, self.screen.get_size()), (0,0))
pygame.display.update()
self.clock.tick(60)
pygame.quit()
sys.exit()
editor = Editor()
editor.run()