Leaf-Spawner aus Baum-Tiles erzeugen
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2 changed files with 49 additions and 37 deletions
24
editor.py
24
editor.py
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@ -14,23 +14,23 @@ class Editor:
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pygame.display.set_caption("Editor")
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pygame.display.set_caption("Editor")
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self.screen: pygame.Surface = pygame.display.set_mode((640, 480))
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self.screen: pygame.Surface = pygame.display.set_mode((640, 480))
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self.display: pygame.Surface = pygame.Surface((320, 240))
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self.display: pygame.Surface = pygame.Surface((self.screen.get_width()//2, self.screen.get_height()//2))
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self.clock: pygame.time.Clock = pygame.time.Clock()
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self.clock: pygame.time.Clock = pygame.time.Clock()
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self.assets: dict[str, list[pygame.Surface]] = {
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self.assets: dict[str, list[pygame.Surface]] = {
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"decor": load_images("tiles/decor"),
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"decor": load_images(path="tiles/decor"),
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"grass": load_images("tiles/grass"),
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"grass": load_images(path="tiles/grass"),
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"large_decor": load_images("tiles/large_decor"),
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"large_decor": load_images(path="tiles/large_decor"),
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"stone": load_images("tiles/stone"),
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"stone": load_images(path="tiles/stone"),
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}
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}
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self.movement: list[bool] = [False, False, False, False]
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self.movement: list[bool] = [False, False, False, False]
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self.tilemap: Tilemap = Tilemap(self, tile_size=16)
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self.tilemap: Tilemap = Tilemap(game=self, tile_size=16)
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try:
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try:
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self.tilemap.load("map.json")
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self.tilemap.load(path="map.json")
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except FileNotFoundError:
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except FileNotFoundError:
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pass
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pass
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@ -58,10 +58,10 @@ class Editor:
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# Scroll-Offset fürs Rendern
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# Scroll-Offset fürs Rendern
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render_scroll: tuple[int, int] = (int(self.scroll[0]), int(self.scroll[1]))
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render_scroll: tuple[int, int] = (int(self.scroll[0]), int(self.scroll[1]))
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#
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#
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self.tilemap.render(self.display, offset=render_scroll)
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self.tilemap.render(surface=self.display, offset=render_scroll)
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# Aktuelle Kachel (Kopie)
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# Aktuelle Kachel (Kopie)
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current_tile_img = self.assets[self.tile_list[self.tile_group]][
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current_tile_img: pygame.Surface = self.assets[self.tile_list[self.tile_group]][
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self.tile_variant
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self.tile_variant
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].copy()
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].copy()
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# Halbtransparent
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# Halbtransparent
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@ -104,7 +104,7 @@ class Editor:
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)
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)
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else:
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else:
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# Offgrid Tile direkt platzieren
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# Offgrid Tile direkt platzieren
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world_pos = (
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world_pos: tuple[int, int] = (
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int(mpos[0] + self.scroll[0]),
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int(mpos[0] + self.scroll[0]),
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int(mpos[1] + self.scroll[1]),
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int(mpos[1] + self.scroll[1]),
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)
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)
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@ -118,7 +118,7 @@ class Editor:
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# Rechtsklick: Lösche Tile
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# Rechtsklick: Lösche Tile
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if self.right_clicking:
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if self.right_clicking:
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# Hole Position des anvisierten Tile-Objekts
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# Hole Position des anvisierten Tile-Objekts
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tile_loc: str = str(tile_pos[0]) + ";" + str(tile_pos[1])
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tile_loc: str = str(object=tile_pos[0]) + ";" + str(tile_pos[1])
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# Wenn Tile in Tilemap existiert, lösche es.
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# Wenn Tile in Tilemap existiert, lösche es.
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if tile_loc in self.tilemap.tilemap:
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if tile_loc in self.tilemap.tilemap:
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del self.tilemap.tilemap[tile_loc]
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del self.tilemap.tilemap[tile_loc]
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@ -215,7 +215,7 @@ class Editor:
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self.tilemap.autotile()
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self.tilemap.autotile()
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if event.key == pygame.K_o:
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if event.key == pygame.K_o:
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print("Map saved.")
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print("Map saved.")
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self.tilemap.save("map.json")
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self.tilemap.save(path="map.json")
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if event.key in (pygame.K_LSHIFT, pygame.K_RSHIFT):
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if event.key in (pygame.K_LSHIFT, pygame.K_RSHIFT):
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self.shift: bool = True
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self.shift: bool = True
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if event.type == pygame.KEYUP:
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if event.type == pygame.KEYUP:
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60
game.py
60
game.py
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@ -1,4 +1,4 @@
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import pygame
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import pygame # ty: ignore[unresolved-import]
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import sys
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import sys
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from scripts.entities import Player
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from scripts.entities import Player
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from scripts.utils import load_image
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from scripts.utils import load_image
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@ -7,14 +7,16 @@ from scripts.tilemap import Tilemap
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from scripts.clouds import Clouds
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from scripts.clouds import Clouds
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from scripts.animation import Animation
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from scripts.animation import Animation
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SCREEN_WIDTH = 640
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SCREEN_HEIGHT = 480
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class Game:
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class Game:
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def __init__(self):
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def __init__(self):
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pygame.init()
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pygame.init()
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pygame.display.set_caption("Jump and run spiel")
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pygame.display.set_caption("Jump and run spiel")
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self.screen: pygame.Surface = pygame.display.set_mode((640, 480))
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self.screen: pygame.Surface = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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self.display: pygame.Surface = pygame.Surface((320, 240))
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self.display: pygame.Surface = pygame.Surface((self.screen.get_width()//2, self.screen.get_height()//2))
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self.clock: pygame.time.Clock = pygame.time.Clock()
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self.clock: pygame.time.Clock = pygame.time.Clock()
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self.running: bool = True
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self.running: bool = True
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@ -24,36 +26,45 @@ class Game:
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self.assets: dict = {
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self.assets: dict = {
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# Andere Dinge
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# Andere Dinge
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"background": load_image("background.png"),
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"background": load_image(path="background.png"),
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"decor": load_images("tiles/decor"),
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"decor": load_images(path="tiles/decor"),
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"grass": load_images("tiles/grass"),
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"grass": load_images(path="tiles/grass"),
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"large_decor": load_images("tiles/large_decor"),
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"large_decor": load_images(path="tiles/large_decor"),
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"stone": load_images("tiles/stone"),
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"stone": load_images(path="tiles/stone"),
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"clouds": load_images("clouds"),
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"clouds": load_images(path="clouds"),
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# Spieler
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# Spieler
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"player/idle": Animation(
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"player/idle": Animation(
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load_images("entities/player/idle"), image_duration=6
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load_images(path="entities/player/idle"), image_duration=6
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),
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),
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"player/run": Animation(
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"player/run": Animation(
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load_images("entities/player/run"), image_duration=4
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load_images(path="entities/player/run"), image_duration=4
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),
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),
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"player/jump": Animation(load_images("entities/player/jump")),
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"player/jump": Animation(load_images(path="entities/player/jump")),
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"player/slide": Animation(load_images("entities/player/slide")),
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"player/slide": Animation(load_images(path="entities/player/slide")),
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"player/wall_slide": Animation(load_images("entities/player/wall_slide")),
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"player/wall_slide": Animation(load_images(path="entities/player/wall_slide")),
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"particles/leaf": Animation(load_images("particles/leaf"), image_duration=20, loop=False),
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"particles/leaf": Animation(load_images(path="particles/leaf"), image_duration=20, loop=False),
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}
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}
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self.player: Player = Player(self, (50, 50), (8, 15))
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self.player: Player = Player(game=self, pos=(50, 50), size=(8, 15))
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self.tilemap: Tilemap = Tilemap(game=self, tile_size=16)
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self.leaf_spawners: list[pygame.Rect] = []
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self.particles = []
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self.tilemap: Tilemap = Tilemap(self, 16)
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try:
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try:
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self.tilemap.load("map.json")
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self.tilemap.load(path="map.json")
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except FileNotFoundError:
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except FileNotFoundError:
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pass
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pass
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self.clouds: Clouds = Clouds(self.assets["clouds"], count=16)
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for tree in self.tilemap.extract([("large_decor", 2)], keep=True):
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self.leaf_spawners.append(pygame.Rect(left=4 + tree['pos'][0], top=4 + tree['pos'][1], width=23, height=13))
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print(len(self.leaf_spawners), "Baum-Spawner gefunden")
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self.clouds: Clouds = Clouds(cloud_images=self.assets["clouds"], count=16)
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self.isJumping: bool = False
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self.isJumping: bool = False
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self.scroll: list[float] = [0, 0]
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self.scroll: list[float] = [0, 0]
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def run(self) -> None:
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def run(self) -> None:
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while self.running:
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while self.running:
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self.display.blit(self.assets["background"], (0, 0))
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self.display.blit(self.assets["background"], (0, 0))
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@ -68,17 +79,18 @@ class Game:
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- self.display.get_height() / 2
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- self.display.get_height() / 2
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- self.scroll[1]
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- self.scroll[1]
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) / 30
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) / 30
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render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
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render_scroll: tuple[int, int] = (int(self.scroll[0]), int(self.scroll[1]))
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self.clouds.update()
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self.clouds.update()
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self.clouds.render(self.display, offset=render_scroll)
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self.clouds.render(surface=self.display, offset=render_scroll)
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self.tilemap.render(self.display, offset=render_scroll)
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self.tilemap.render(surface=self.display, offset=render_scroll)
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self.player.update(self.tilemap, ((self.movement[1] - self.movement[0]), 0))
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self.player.update(self.tilemap, movement=((self.movement[1] - self.movement[0]), 0))
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self.player.render(self.display, offset=render_scroll)
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self.player.render(surface=self.display, offset=render_scroll)
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# print(int(self.player.pos[0]))
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# print(int(self.player.pos[0]))
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# print(int(self.player.pos[1]))
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# print(int(self.player.pos[1]))
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# print(self.tilemap.tiles_around(self.player.pos))
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# print(self.tilemap.tiles_around(self.player.pos))
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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self.running = False
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self.running = False
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