extract()-Methode in Tilemap zum Auslesen bestimmter Tiles
This commit is contained in:
parent
18c392d822
commit
f7f8dffaaa
3 changed files with 211 additions and 238 deletions
226
editor.py
226
editor.py
|
|
@ -1,14 +1,11 @@
|
|||
import pygame
|
||||
import sys
|
||||
|
||||
from scripts.tilemap import Tilemap
|
||||
from scripts.utils import load_images
|
||||
from scripts.models import Tile
|
||||
|
||||
RENDER_SCALE: float = 2.0
|
||||
|
||||
|
||||
class better_list(list):
|
||||
def __init__(self, iterable):
|
||||
super().__init__(iterable)
|
||||
RENDER_SCALE = 2.0
|
||||
|
||||
|
||||
class Editor:
|
||||
|
|
@ -20,10 +17,6 @@ class Editor:
|
|||
self.display: pygame.Surface = pygame.Surface((320, 240))
|
||||
|
||||
self.clock: pygame.time.Clock = pygame.time.Clock()
|
||||
self.running: bool = True
|
||||
|
||||
self.collision_area: pygame.Rect = pygame.Rect(50, 50, 300, 50)
|
||||
self.movement: list[bool] = [False, False, False, False]
|
||||
|
||||
self.assets: dict[str, list[pygame.Surface]] = {
|
||||
"decor": load_images("tiles/decor"),
|
||||
|
|
@ -32,54 +25,62 @@ class Editor:
|
|||
"stone": load_images("tiles/stone"),
|
||||
}
|
||||
|
||||
self.tilemap: Tilemap = Tilemap(self, 16)
|
||||
self.movement: list[bool] = [False, False, False, False]
|
||||
|
||||
self.tilemap: Tilemap = Tilemap(self, tile_size=16)
|
||||
|
||||
try:
|
||||
self.tilemap.load("map.json")
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
|
||||
self.isJumping: bool = False
|
||||
self.scroll: list[float] = [0, 0]
|
||||
self.tile_list: better_list = better_list(self.assets)
|
||||
|
||||
self.tile_list: list[str] = list(self.assets)
|
||||
self.tile_group: int = 0
|
||||
self.tile_variant: int = 0
|
||||
|
||||
self.clicking: bool = False
|
||||
self.right_clicking: bool = False
|
||||
self.shifting: bool = False
|
||||
self.shift: bool = False
|
||||
self.ongrid: bool = True
|
||||
self.running = True
|
||||
|
||||
self.sekunde: int = 60
|
||||
self.zaehler: int = 0
|
||||
|
||||
self.on_grid: bool = True
|
||||
|
||||
def run(self) -> None:
|
||||
def run(self):
|
||||
while self.running:
|
||||
# Hintergrund löschen
|
||||
self.display.fill((0, 0, 0))
|
||||
|
||||
self.scroll[0] += (self.movement[1] - self.movement[0]) * 3
|
||||
self.scroll[1] += (self.movement[3] - self.movement[2]) * 3
|
||||
# Kamera-Steuerung
|
||||
self.scroll[0] += (self.movement[1] - self.movement[0]) * 2
|
||||
self.scroll[1] += (self.movement[3] - self.movement[2]) * 2
|
||||
|
||||
render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
|
||||
# Scroll-Offset fürs Rendern
|
||||
render_scroll: tuple[int, int] = (int(self.scroll[0]), int(self.scroll[1]))
|
||||
#
|
||||
self.tilemap.render(self.display, offset=render_scroll)
|
||||
|
||||
self.tilemap.render(surface=self.display, offset=render_scroll)
|
||||
# Aktuelle Kachel (Kopie)
|
||||
current_tile_img = self.assets[self.tile_list[self.tile_group]][
|
||||
self.tile_variant
|
||||
].copy()
|
||||
# Halbtransparent
|
||||
current_tile_img.set_alpha(100)
|
||||
|
||||
mpos = pygame.mouse.get_pos()
|
||||
mpos = (mpos[0] / RENDER_SCALE, mpos[1] / RENDER_SCALE)
|
||||
# Mausposition (Screen)
|
||||
mpos: tuple[int, int] = pygame.mouse.get_pos()
|
||||
# Auf Display-Koordinaten skalieren
|
||||
mpos: tuple[float, float] = (mpos[0] / RENDER_SCALE, mpos[1] / RENDER_SCALE)
|
||||
|
||||
tile_pos = (
|
||||
# Kachelkoordinate unter der Maus
|
||||
tile_pos: tuple[int, int] = (
|
||||
int((mpos[0] + self.scroll[0]) // self.tilemap.tile_size),
|
||||
int((mpos[1] + self.scroll[1]) // self.tilemap.tile_size),
|
||||
)
|
||||
|
||||
# print(tile_pos[0] * self.tilemap.tile_size + self.scroll[0], tile_pos[1]*self.tilemap.tile_size + self.scroll[1])
|
||||
# print(mpos)
|
||||
if self.on_grid:
|
||||
# Wenn 'ongrid" aktiviert ist...
|
||||
if self.ongrid:
|
||||
# Zeige Tile-Vorschau an der aktuellen Grid-Position an
|
||||
self.display.blit(
|
||||
current_tile_img,
|
||||
(
|
||||
|
|
@ -87,48 +88,59 @@ class Editor:
|
|||
tile_pos[1] * self.tilemap.tile_size - self.scroll[1],
|
||||
),
|
||||
)
|
||||
|
||||
else:
|
||||
self.display.blit(current_tile_img, (mpos[0], mpos[1]))
|
||||
# Zeige Tile-Vorschau an der Mausposition an
|
||||
self.display.blit(current_tile_img, mpos)
|
||||
|
||||
# Linksklick: Kachel platzieren
|
||||
if self.clicking:
|
||||
if self.on_grid:
|
||||
self.tilemap.tilemap[str(tile_pos[0]) + ";" + str(tile_pos[1])] = {
|
||||
"type": self.tile_list[self.tile_group],
|
||||
"variant": self.tile_variant,
|
||||
"pos": tile_pos,
|
||||
}
|
||||
|
||||
if not self.on_grid:
|
||||
self.tilemap.offgrid_tiles.append(
|
||||
{
|
||||
"type": self.tile_list[self.tile_group],
|
||||
"variant": self.tile_variant,
|
||||
"pos": (mpos[0] + self.scroll[0], mpos[1] + self.scroll[1]),
|
||||
}
|
||||
if self.ongrid:
|
||||
# Tile in Tilemap setzen
|
||||
key: str = f"{tile_pos[0]};{tile_pos[1]}"
|
||||
self.tilemap.tilemap[key] = Tile(
|
||||
type=self.tile_list[self.tile_group],
|
||||
variant=self.tile_variant,
|
||||
pos=list(tile_pos),
|
||||
)
|
||||
|
||||
else:
|
||||
# Offgrid Tile direkt platzieren
|
||||
world_pos = (
|
||||
int(mpos[0] + self.scroll[0]),
|
||||
int(mpos[1] + self.scroll[1]),
|
||||
)
|
||||
self.tilemap.offgrid_tiles.append(
|
||||
Tile(
|
||||
type=self.tile_list[self.tile_group],
|
||||
variant=self.tile_variant,
|
||||
pos=list(world_pos),
|
||||
)
|
||||
)
|
||||
# Rechtsklick: Lösche Tile
|
||||
if self.right_clicking:
|
||||
tile_loc = str(tile_pos[0]) + ";" + str(tile_pos[1])
|
||||
# Hole Position des anvisierten Tile-Objekts
|
||||
tile_loc: str = str(tile_pos[0]) + ";" + str(tile_pos[1])
|
||||
# Wenn Tile in Tilemap existiert, lösche es.
|
||||
if tile_loc in self.tilemap.tilemap:
|
||||
del self.tilemap.tilemap[tile_loc]
|
||||
|
||||
for offi_tile in self.tilemap.offgrid_tiles.copy():
|
||||
offi_tile_img = self.assets[offi_tile["type"]][offi_tile["variant"]]
|
||||
offi_tile_r = pygame.Rect(
|
||||
offi_tile["pos"][0] - self.scroll[0],
|
||||
offi_tile["pos"][1] - self.scroll[1],
|
||||
offi_tile_img.get_width(),
|
||||
offi_tile_img.get_height(),
|
||||
for tile in self.tilemap.offgrid_tiles.copy():
|
||||
tile_img: pygame.Surface = self.assets[tile.type][tile.variant]
|
||||
tile_r: pygame.Rect = pygame.Rect(
|
||||
tile.pos[0] - self.scroll[0],
|
||||
tile.pos[1] - self.scroll[1],
|
||||
tile_img.get_width(),
|
||||
tile_img.get_height(),
|
||||
)
|
||||
if offi_tile_r.collidepoint(mpos):
|
||||
self.tilemap.offgrid_tiles.remove(offi_tile)
|
||||
if tile_r.collidepoint(mpos):
|
||||
self.tilemap.offgrid_tiles.remove(tile)
|
||||
|
||||
self.display.blit(current_tile_img, (5, 5))
|
||||
|
||||
# Events verarbeiten
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
self.running = False
|
||||
|
||||
# Maus: platzieren/entfernen/auswählen
|
||||
if event.type == pygame.MOUSEBUTTONUP:
|
||||
if event.button == 1:
|
||||
self.clicking = False
|
||||
|
|
@ -136,51 +148,6 @@ class Editor:
|
|||
if event.button == 3:
|
||||
self.right_clicking = False
|
||||
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
self.running = False
|
||||
|
||||
if event.key == pygame.K_a:
|
||||
self.movement[0] = True
|
||||
|
||||
if event.key == pygame.K_d:
|
||||
self.movement[1] = True
|
||||
|
||||
if event.key == pygame.K_w:
|
||||
self.movement[2] = True
|
||||
|
||||
if event.key == pygame.K_s:
|
||||
self.movement[3] = True
|
||||
|
||||
if event.key == pygame.K_LSHIFT:
|
||||
self.shifting = True
|
||||
|
||||
if event.key == pygame.K_g:
|
||||
self.on_grid = not self.on_grid
|
||||
|
||||
if event.key == pygame.K_o:
|
||||
self.tilemap.save("map.json")
|
||||
print("Map gespeichert")
|
||||
|
||||
if event.key == pygame.K_t:
|
||||
self.tilemap.autotile()
|
||||
|
||||
if event.type == pygame.KEYUP:
|
||||
if event.key == pygame.K_a:
|
||||
self.movement[0] = False
|
||||
|
||||
if event.key == pygame.K_d:
|
||||
self.movement[1] = False
|
||||
|
||||
if event.key == pygame.K_s:
|
||||
self.movement[3] = False
|
||||
|
||||
if event.key == pygame.K_w:
|
||||
self.movement[2] = False
|
||||
|
||||
if event.key == pygame.K_LSHIFT:
|
||||
self.shifting = False
|
||||
|
||||
if event.type == pygame.MOUSEBUTTONDOWN:
|
||||
if event.button == 1:
|
||||
self.clicking = True
|
||||
|
|
@ -188,7 +155,7 @@ class Editor:
|
|||
self.right_clicking = True
|
||||
|
||||
if event.button == 4:
|
||||
if self.shifting:
|
||||
if self.shift:
|
||||
if (
|
||||
self.tile_variant
|
||||
>= len(self.assets[self.tile_list[self.tile_group]]) - 1
|
||||
|
|
@ -206,7 +173,7 @@ class Editor:
|
|||
self.tile_variant = 0
|
||||
|
||||
if event.button == 5:
|
||||
if self.shifting:
|
||||
if self.shift:
|
||||
if self.tile_variant <= 0:
|
||||
self.tile_variant = (
|
||||
len(self.assets[self.tile_list[self.tile_group]])
|
||||
|
|
@ -225,19 +192,54 @@ class Editor:
|
|||
self.tile_group -= 1
|
||||
self.tile_variant = 0
|
||||
|
||||
self.zaehler += 1
|
||||
if self.zaehler >= self.sekunde:
|
||||
self.zaehler = 0
|
||||
# print(f"{self.tile_group} + {self.tile_variant}")
|
||||
if event.type == pygame.MOUSEBUTTONUP:
|
||||
if event.button == 1:
|
||||
self.clicking = False
|
||||
if event.button == 3:
|
||||
self.right_clicking = False
|
||||
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
self.running = False
|
||||
if event.key == pygame.K_a:
|
||||
self.movement[0] = True
|
||||
if event.key == pygame.K_d:
|
||||
self.movement[1] = True
|
||||
if event.key == pygame.K_w:
|
||||
self.movement[2] = True
|
||||
if event.key == pygame.K_s:
|
||||
self.movement[3] = True
|
||||
if event.key == pygame.K_g:
|
||||
self.ongrid: bool = not self.ongrid
|
||||
if event.key == pygame.K_t:
|
||||
self.tilemap.autotile()
|
||||
if event.key == pygame.K_o:
|
||||
print("Map saved.")
|
||||
self.tilemap.save("map.json")
|
||||
if event.key in (pygame.K_LSHIFT, pygame.K_RSHIFT):
|
||||
self.shift: bool = True
|
||||
if event.type == pygame.KEYUP:
|
||||
if event.key == pygame.K_a:
|
||||
self.movement[0] = False
|
||||
if event.key == pygame.K_d:
|
||||
self.movement[1] = False
|
||||
if event.key == pygame.K_w:
|
||||
self.movement[2] = False
|
||||
if event.key == pygame.K_s:
|
||||
self.movement[3] = False
|
||||
if event.key in (pygame.K_LSHIFT, pygame.K_RSHIFT):
|
||||
self.shift: bool = False
|
||||
|
||||
# Display auf Screen skalieren
|
||||
self.screen.blit(
|
||||
pygame.transform.scale(self.display, self.screen.get_size()), (0, 0)
|
||||
)
|
||||
# Frame anzeigen
|
||||
pygame.display.update()
|
||||
# FPS limitieren
|
||||
self.clock.tick(60)
|
||||
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
|
||||
|
||||
editor = Editor()
|
||||
editor.run()
|
||||
Editor().run()
|
||||
|
|
|
|||
1
game.py
1
game.py
|
|
@ -54,7 +54,6 @@ class Game:
|
|||
self.clouds: Clouds = Clouds(self.assets["clouds"], count=16)
|
||||
self.isJumping: bool = False
|
||||
self.scroll: list[float] = [0, 0]
|
||||
|
||||
def run(self) -> None:
|
||||
while self.running:
|
||||
self.display.blit(self.assets["background"], (0, 0))
|
||||
|
|
|
|||
|
|
@ -1,20 +1,8 @@
|
|||
import pygame as pg
|
||||
import json
|
||||
import pygame
|
||||
from scripts.models import Tile
|
||||
|
||||
NEIGHBOR_OFFSETS = [
|
||||
(0, 0),
|
||||
(-1, 0),
|
||||
(-1, -1),
|
||||
(-1, 1),
|
||||
(0, 1),
|
||||
(0, -1),
|
||||
(1, 1),
|
||||
(1, 0),
|
||||
(1, -1),
|
||||
]
|
||||
PHYSICS_TILES = {"grass", "stone"}
|
||||
AUTOTILE_TYPES = {"grass", "stone"}
|
||||
AUTOTILE_MAP = {
|
||||
AUTOTILE_MAP: dict[tuple[tuple[int, int], ...], int] = {
|
||||
tuple(sorted([(1, 0), (0, 1)])): 0,
|
||||
tuple(sorted([(1, 0), (0, 1), (-1, 0)])): 1,
|
||||
tuple(sorted([(-1, 0), (0, 1)])): 2,
|
||||
|
|
@ -26,129 +14,113 @@ AUTOTILE_MAP = {
|
|||
tuple(sorted([(1, 0), (-1, 0), (0, 1), (0, -1)])): 8,
|
||||
}
|
||||
|
||||
NEIGHBOR_OFFSETS: list[tuple[int, int]] = [(-1, 0), (-1, -1), (0, -1), (1, -1), (1, 0), (0, 0), (-1, 1), (0, 1), (1, 1)]
|
||||
PHYSICS_TILES: set[str] = {'grass', 'stone'}
|
||||
AUTOTILE_TYPES: set[str] = {'grass', 'stone'}
|
||||
|
||||
class Tilemap:
|
||||
"""Eine Map aus Tiles."""
|
||||
|
||||
def __init__(self, game, tile_size: int = 16):
|
||||
def __init__(self, game, tile_size: int = 16) -> None:
|
||||
self.game = game
|
||||
self.tile_size: int = tile_size
|
||||
self.tilemap: dict[str, dict] = {}
|
||||
self.offgrid_tiles: list[dict] = []
|
||||
for i in range(10):
|
||||
self.tilemap[str(3 + i) + ";10"] = {
|
||||
"type": "grass",
|
||||
"variant": 1,
|
||||
"pos": (3 + i, 10),
|
||||
}
|
||||
self.tilemap["10;" + str(5 + i)] = {
|
||||
"type": "stone",
|
||||
"variant": 1,
|
||||
"pos": (10, i + 5),
|
||||
}
|
||||
self.tilemap: dict[str, Tile] = {}
|
||||
self.offgrid_tiles: list[Tile] = []
|
||||
|
||||
def render(self, surface: pg.Surface, offset: tuple[int, int] = (0, 0)) -> None:
|
||||
for tile in self.offgrid_tiles:
|
||||
surface.blit(
|
||||
self.game.assets[tile["type"]][tile["variant"]],
|
||||
(tile["pos"][0] - offset[0], tile["pos"][1] - offset[1]),
|
||||
)
|
||||
for x in range(
|
||||
offset[0] // self.tile_size,
|
||||
(offset[0] + surface.get_width()) // self.tile_size + 1,
|
||||
):
|
||||
for y in range(
|
||||
offset[1] // self.tile_size,
|
||||
(offset[1] + surface.get_height()) // self.tile_size + 1,
|
||||
):
|
||||
location_key = f"{x};{y}"
|
||||
if location_key in self.tilemap:
|
||||
tile = self.tilemap[location_key]
|
||||
surface.blit(
|
||||
self.game.assets[tile["type"]][tile["variant"]],
|
||||
(
|
||||
tile["pos"][0] * self.tile_size - offset[0],
|
||||
tile["pos"][1] * self.tile_size - offset[1],
|
||||
),
|
||||
)
|
||||
def extract(self, id_pairs: list[tuple[str, int]], keep: bool = False) -> list[dict]:
|
||||
matches: list[dict] = []
|
||||
for tile in self.offgrid_tiles.copy():
|
||||
if (tile.type, tile.variant) in id_pairs:
|
||||
matches.append(tile.to_dict())
|
||||
if not keep:
|
||||
self.offgrid_tiles.remove(tile)
|
||||
|
||||
def tiles_around(self, pos: list[float]) -> list[dict]:
|
||||
tiles: list[dict] = []
|
||||
tile_location = (int(pos[0] // self.tile_size), int(pos[1] // self.tile_size))
|
||||
for loc in list(self.tilemap):
|
||||
tilemap_tile = self.tilemap[loc]
|
||||
if (tilemap_tile.type, tilemap_tile.variant) in id_pairs:
|
||||
end_match = tilemap_tile.to_dict()
|
||||
end_match["pos"] = [end_match['pos'][0] * self.tile_size, end_match['pos'][1] * self.tile_size]
|
||||
|
||||
matches.append(end_match)
|
||||
|
||||
if not keep:
|
||||
del self.tilemap[loc]
|
||||
return matches
|
||||
|
||||
def tiles_around(self, pos: tuple[float, float]) -> list[Tile]:
|
||||
tiles: list[Tile] = []
|
||||
tile_location: tuple[int, int] = (int(pos[0] // self.tile_size), int(pos[1] // self.tile_size))
|
||||
for offset in NEIGHBOR_OFFSETS:
|
||||
check_location = (
|
||||
str(tile_location[0] + offset[0])
|
||||
+ ";"
|
||||
+ str(tile_location[1] + offset[1])
|
||||
)
|
||||
check_location: str = str(tile_location[0] + offset[0]) + ';' + str(tile_location[1] + offset[1])
|
||||
if check_location in self.tilemap:
|
||||
tiles.append(self.tilemap[check_location])
|
||||
|
||||
return tiles
|
||||
|
||||
def physics_rects_around(self, pos: list[float]) -> list[pg.Rect]:
|
||||
# Erzeuge eine leere Liste für die Rechtecke
|
||||
rects: list[pg.Rect] = []
|
||||
# Durchlaufe alle Tiles aus der Umgebung (tiles_around)
|
||||
for tile in self.tiles_around(pos):
|
||||
# Prüfe, ob der Tile-Typ in PHYSICS_TILES enthalten ist
|
||||
# (nur diese Tiles sollen kollidieren)
|
||||
if tile["type"] in PHYSICS_TILES:
|
||||
# Rechne die Tile-Position in Pixel-Koordinaten um
|
||||
x_pixel = tile["pos"][0] * self.tile_size
|
||||
y_pixel = tile["pos"][1] * self.tile_size
|
||||
|
||||
# Erzeuge ein pygame.Rect mit:
|
||||
# - x_pixel
|
||||
# - y_pixel
|
||||
# - Breite = self.tile_size
|
||||
# - Höhe = self.tile_size
|
||||
rect = pg.Rect(x_pixel, y_pixel, self.tile_size, self.tile_size)
|
||||
# Füge das Rechteck der Liste rects hinzu
|
||||
rects.append(rect)
|
||||
|
||||
# Gib die Liste der Rechtecke zurück
|
||||
return rects
|
||||
|
||||
def autotile(self) -> None:
|
||||
|
||||
for loc in self.tilemap:
|
||||
tile = self.tilemap[loc]
|
||||
|
||||
neighbors = set()
|
||||
|
||||
for shift in [(1, 0), (-1, 0), (0, -1), (0, 1)]:
|
||||
check_loc = (
|
||||
str(tile["pos"][0] + shift[0])
|
||||
+ ";"
|
||||
+ str(tile["pos"][1] + shift[1])
|
||||
)
|
||||
|
||||
if check_loc in self.tilemap:
|
||||
if self.tilemap[check_loc]["type"] == tile["type"]:
|
||||
neighbors.add(shift)
|
||||
|
||||
neighbors = tuple(sorted(neighbors))
|
||||
|
||||
if (tile["type"] in AUTOTILE_TYPES) and (neighbors in AUTOTILE_MAP):
|
||||
tile["variant"] = AUTOTILE_MAP[neighbors]
|
||||
|
||||
def save(self, path: str) -> None:
|
||||
data = {
|
||||
"tilemap": self.tilemap,
|
||||
"tile_size": self.tile_size,
|
||||
"offgrid": self.offgrid_tiles,
|
||||
data: dict = {
|
||||
'tilemap': {
|
||||
k: tile.to_dict() for k, tile in self.tilemap.items()
|
||||
},
|
||||
'tile_size': self.tile_size,
|
||||
'offgrid': [
|
||||
tile.to_dict() for tile in self.offgrid_tiles
|
||||
],
|
||||
}
|
||||
|
||||
with open(path, "w") as f:
|
||||
with open(path, 'w') as f:
|
||||
json.dump(data, f)
|
||||
|
||||
|
||||
def load(self, path: str) -> None:
|
||||
"""Lädt die gespeicherte Tilemap."""
|
||||
with open(path, 'r') as f:
|
||||
map_data = json.load(f)
|
||||
|
||||
with open(path, "r") as f:
|
||||
map_data: dict = json.load(f)
|
||||
self.tile_size: int = map_data['tile_size']
|
||||
|
||||
self.tilemap: dict[str, dict] = map_data["tilemap"]
|
||||
self.tile_size: int = map_data["tile_size"]
|
||||
self.offgrid_tiles: list[dict] = map_data["offgrid"]
|
||||
# Grid-Tiles: Dict -> Tile-Objekte
|
||||
self.tilemap: dict[str, Tile] = {}
|
||||
for key, tile_data in map_data['tilemap'].items():
|
||||
self.tilemap[key] = Tile.from_dict(tile_data)
|
||||
|
||||
# Offgrid-Tiles: Dict -> Tile-Objekte
|
||||
self.offgrid_tiles: list[Tile] = [
|
||||
Tile.from_dict(t) for t in map_data['offgrid']
|
||||
]
|
||||
|
||||
def physics_rects_around(self, pos: tuple[float, float]) -> list[pygame.Rect]:
|
||||
rects: list[pygame.Rect] = []
|
||||
for tile in self.tiles_around(pos):
|
||||
if tile.type in PHYSICS_TILES:
|
||||
rects.append(pygame.Rect(tile.pos[0] * self.tile_size, tile.pos[1] * self.tile_size, self.tile_size, self.tile_size))
|
||||
return rects
|
||||
|
||||
def autotile(self):
|
||||
for loc in self.tilemap:
|
||||
tile: Tile = self.tilemap[loc]
|
||||
neighbors: set[tuple[int, int]] = set()
|
||||
for shift in [(1, 0), (-1, 0), (0, -1), (0, 1)]:
|
||||
check_loc: str = str(tile.pos[0] + shift[0]) + ';' + str(tile.pos[1] + shift[1])
|
||||
if check_loc in self.tilemap:
|
||||
if self.tilemap[check_loc].type == tile.type:
|
||||
neighbors.add(shift)
|
||||
neighbors: tuple[tuple[int, int], ...] = tuple(sorted(neighbors))
|
||||
if (tile.type in AUTOTILE_TYPES) and (neighbors in AUTOTILE_MAP):
|
||||
tile.variant = AUTOTILE_MAP[neighbors]
|
||||
|
||||
def render(self, surface: pygame.Surface, offset: tuple[float, float] = (0, 0)) -> None:
|
||||
for tile in self.offgrid_tiles:
|
||||
surface.blit(
|
||||
self.game.assets[tile.type][tile.variant],
|
||||
(tile.pos[0] - offset[0], tile.pos[1] - offset[1])
|
||||
)
|
||||
|
||||
for x in range(offset[0] // self.tile_size,
|
||||
(offset[0] + surface.get_width()) // self.tile_size + 1):
|
||||
for y in range(offset[1] // self.tile_size,
|
||||
(offset[1] + surface.get_height()) // self.tile_size + 1):
|
||||
location_key: str = str(x) + ';' + str(y)
|
||||
if location_key in self.tilemap:
|
||||
tile: Tile = self.tilemap[location_key]
|
||||
surface.blit(
|
||||
self.game.assets[tile.type][tile.variant],
|
||||
(
|
||||
tile.pos[0] * self.tile_size - offset[0],
|
||||
tile.pos[1] * self.tile_size - offset[1])
|
||||
)
|
||||
|
|
|
|||
Loading…
Reference in a new issue