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18c392d822
...
b4958d535f
3 changed files with 2 additions and 39 deletions
4
game.py
4
game.py
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@ -40,17 +40,14 @@ class Game:
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"player/jump": Animation(load_images("entities/player/jump")),
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"player/jump": Animation(load_images("entities/player/jump")),
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"player/slide": Animation(load_images("entities/player/slide")),
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"player/slide": Animation(load_images("entities/player/slide")),
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"player/wall_slide": Animation(load_images("entities/player/wall_slide")),
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"player/wall_slide": Animation(load_images("entities/player/wall_slide")),
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"particles/leaf": Animation(load_images("particles/leaf"), image_duration=20, loop=False),
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}
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}
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self.player: Player = Player(self, (50, 50), (8, 15))
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self.player: Player = Player(self, (50, 50), (8, 15))
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self.tilemap: Tilemap = Tilemap(self, 16)
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self.tilemap: Tilemap = Tilemap(self, 16)
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try:
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try:
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self.tilemap.load("map.json")
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self.tilemap.load("map.json")
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except FileNotFoundError:
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except FileNotFoundError:
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pass
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pass
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self.clouds: Clouds = Clouds(self.assets["clouds"], count=16)
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self.clouds: Clouds = Clouds(self.assets["clouds"], count=16)
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self.isJumping: bool = False
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self.isJumping: bool = False
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self.scroll: list[float] = [0, 0]
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self.scroll: list[float] = [0, 0]
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@ -112,4 +109,5 @@ class Game:
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game = Game()
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game = Game()
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game.run()
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game.run()
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@ -10,7 +10,7 @@ class Tile:
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def grid_key(self) -> str:
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def grid_key(self) -> str:
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"""Erzeugt den String-Key für die Tilemap."""
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"""Erzeugt den String-Key für die Tilemap."""
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return f"{self.pos[0]};{self.pos[1]}"
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return f"{self.pos[0]};{self.pos[1]}"
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def to_dict(self) -> dict:
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def to_dict(self) -> dict:
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"""Konvertiert zurück in ein Dict (für JSON-Speicherung)."""
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"""Konvertiert zurück in ein Dict (für JSON-Speicherung)."""
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return {
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return {
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@ -1,35 +0,0 @@
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import pygame
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from scripts.animation import Animation
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class Particle:
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def __init__(self, game, p_type, pos: tuple, velocity=[0, 0], frame=0):
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self.game = game
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self.p_type = p_type
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self.pos = list(pos)
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self.velocity = list(velocity)
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self.frame = frame
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self.animation: Animation = self.game.assets["particles/" + self.p_type].copy()
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self.animation.frame = frame
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def update(self) -> bool:
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kill = False
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if self.animation.done:
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kill = True
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self.pos[0] += self.velocity[0]
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self.pos[1] += self.velocity[1]
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self.animation.update()
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return kill
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def render(self, surface: pygame.Surface, offset: tuple[float, float]=(0, 0)):
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img = self.animation.img()
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surface.blit(img, (
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self.pos[0] - offset[0] - img.get_width() // 2,
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self.pos[1] - offset[1] - img.get_height() // 2,
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))
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