Compare commits
3 commits
825cc81d9e
...
6766f5aadb
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
6766f5aadb | ||
|
|
199eef74df | ||
|
|
5e2287c459 |
3 changed files with 56 additions and 18 deletions
|
|
@ -1,4 +1,4 @@
|
||||||
import pygame
|
import pygame # ty: ignore[unresolved-import]
|
||||||
import sys
|
import sys
|
||||||
|
|
||||||
from scripts.tilemap import Tilemap
|
from scripts.tilemap import Tilemap
|
||||||
|
|
|
||||||
66
game.py
66
game.py
|
|
@ -2,6 +2,7 @@ import pygame # ty: ignore[unresolved-import]
|
||||||
import sys
|
import sys
|
||||||
import random
|
import random
|
||||||
import math
|
import math
|
||||||
|
import os
|
||||||
from scripts.entities import Enemy, Player
|
from scripts.entities import Enemy, Player
|
||||||
from scripts.utils import load_image
|
from scripts.utils import load_image
|
||||||
from scripts.utils import load_images
|
from scripts.utils import load_images
|
||||||
|
|
@ -69,16 +70,17 @@ class Game:
|
||||||
"particles/particle": Animation(
|
"particles/particle": Animation(
|
||||||
load_images(path="particles/particle"), image_duration=6, loop=False
|
load_images(path="particles/particle"), image_duration=6, loop=False
|
||||||
),
|
),
|
||||||
"gun": load_image("gun.png"),
|
"gun": load_image(path="gun.png"),
|
||||||
"projectile": load_image("projectile.png"),
|
"projectile": load_image(path="projectile.png"),
|
||||||
}
|
}
|
||||||
self.player: Player = Player(game=self, pos=(50, 50), size=(8, 15))
|
self.player: Player = Player(game=self, pos=(50, 50), size=(8, 15))
|
||||||
|
|
||||||
self.tilemap: Tilemap = Tilemap(game=self, tile_size=16)
|
self.tilemap: Tilemap = Tilemap(game=self, tile_size=16)
|
||||||
|
|
||||||
self.level: int | str = 0
|
self.level: int = 0
|
||||||
|
|
||||||
self.load_level(self.level)
|
self.load_level(map_id=self.level)
|
||||||
|
self.screenshake = 0
|
||||||
|
|
||||||
self.clouds: Clouds = Clouds(cloud_images=self.assets["clouds"], count=16)
|
self.clouds: Clouds = Clouds(cloud_images=self.assets["clouds"], count=16)
|
||||||
self.isJumping: bool = False
|
self.isJumping: bool = False
|
||||||
|
|
@ -86,37 +88,53 @@ class Game:
|
||||||
|
|
||||||
def load_level(self, map_id: str | int):
|
def load_level(self, map_id: str | int):
|
||||||
try:
|
try:
|
||||||
self.tilemap.load(path="data/maps/" + str(map_id) + ".json")
|
self.tilemap.load(path="data/maps/" + str(object=map_id) + ".json")
|
||||||
except FileNotFoundError:
|
except FileNotFoundError:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
self.leaf_spawners: list[pygame.Rect] = []
|
self.leaf_spawners: list[pygame.Rect] = []
|
||||||
self.enemies: list[Enemy] = []
|
self.enemies: list[Enemy] = []
|
||||||
|
|
||||||
for tree in self.tilemap.extract([("large_decor", 2)], keep=True):
|
for tree in self.tilemap.extract(id_pairs=[("large_decor", 2)], keep=True):
|
||||||
self.leaf_spawners.append(
|
self.leaf_spawners.append(
|
||||||
pygame.Rect(4 + tree["pos"][0], 4 + tree["pos"][1], 23, 13)
|
pygame.Rect(4 + tree["pos"][0], 4 + tree["pos"][1], 23, 13)
|
||||||
)
|
)
|
||||||
|
|
||||||
for spawner in self.tilemap.extract([("spawners", 0), ("spawners", 1)]):
|
for spawner in self.tilemap.extract(id_pairs=[("spawners", 0), ("spawners", 1)]):
|
||||||
if spawner["variant"] == 0:
|
if spawner["variant"] == 0:
|
||||||
self.player.pos = spawner["pos"]
|
self.player.pos = spawner["pos"]
|
||||||
|
self.player.air_time = 0
|
||||||
else:
|
else:
|
||||||
self.enemies.append(Enemy(self, spawner["pos"], (8, 15)))
|
self.enemies.append(Enemy(game=self, pos=spawner["pos"], size=(8, 15)))
|
||||||
|
|
||||||
self.particles: list[Particle] = []
|
self.particles: list[Particle] = []
|
||||||
self.projectiles: list = []
|
self.projectiles: list = []
|
||||||
self.sparks: list[Spark] = []
|
self.sparks: list[Spark] = []
|
||||||
self.dead: int = 0
|
self.dead: int = 0
|
||||||
self.scroll: list[float] = [0, 0]
|
self.scroll: list[float] = [0, 0]
|
||||||
|
self.transition: int = -30
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def run(self) -> None:
|
def run(self) -> None:
|
||||||
while self.running:
|
while self.running:
|
||||||
self.display.blit(self.assets["background"], (0, 0))
|
self.display.blit(self.assets["background"], (0, 0))
|
||||||
if self.dead:
|
if self.dead:
|
||||||
self.dead += 1
|
self.dead += 1
|
||||||
|
self.screenshake = max(16, self.screenshake)
|
||||||
if self.dead > 40:
|
if self.dead > 40:
|
||||||
|
self.load_level(map_id=self.level)
|
||||||
|
|
||||||
|
|
||||||
|
self.screenshake = max(0, self.screenshake - 1)
|
||||||
|
|
||||||
|
if not len(self.enemies):
|
||||||
|
self.transition += 1
|
||||||
|
if self.transition > 30:
|
||||||
|
self.level = min(self.level + 1, len(os.listdir("data/maps")) - 1)
|
||||||
self.load_level(self.level)
|
self.load_level(self.level)
|
||||||
|
if self.transition < 0:
|
||||||
|
self.transition += 1
|
||||||
|
|
||||||
self.scroll[0] += (
|
self.scroll[0] += (
|
||||||
self.player.rect().centerx
|
self.player.rect().centerx
|
||||||
|
|
@ -132,7 +150,7 @@ class Game:
|
||||||
|
|
||||||
for rect in self.leaf_spawners:
|
for rect in self.leaf_spawners:
|
||||||
if random.random() * 49999 < rect.width * rect.height:
|
if random.random() * 49999 < rect.width * rect.height:
|
||||||
pos = (
|
pos: tuple = (
|
||||||
rect.x + random.random() * rect.width,
|
rect.x + random.random() * rect.width,
|
||||||
rect.y + random.random() * rect.height,
|
rect.y + random.random() * rect.height,
|
||||||
)
|
)
|
||||||
|
|
@ -142,7 +160,7 @@ class Game:
|
||||||
"leaf",
|
"leaf",
|
||||||
pos,
|
pos,
|
||||||
velocity=[-0.1, 0.3],
|
velocity=[-0.1, 0.3],
|
||||||
frame=random.randint(0, 20),
|
frame=random.randint(a=0, b=20),
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
@ -150,15 +168,15 @@ class Game:
|
||||||
self.clouds.render(surface=self.display, offset=render_scroll)
|
self.clouds.render(surface=self.display, offset=render_scroll)
|
||||||
self.tilemap.render(surface=self.display, offset=render_scroll)
|
self.tilemap.render(surface=self.display, offset=render_scroll)
|
||||||
for enemy in self.enemies.copy():
|
for enemy in self.enemies.copy():
|
||||||
kill = enemy.update(self.tilemap, (0, 0))
|
kill = enemy.update(self.tilemap, movement=(0, 0))
|
||||||
enemy.render(self.display, offset=render_scroll)
|
enemy.render(surface=self.display, offset=render_scroll)
|
||||||
if kill:
|
if kill:
|
||||||
self.enemies.remove(enemy)
|
self.enemies.remove(enemy)
|
||||||
if not self.dead:
|
if not self.dead:
|
||||||
self.player.update(
|
self.player.update(
|
||||||
self.tilemap, (self.movement[1] - self.movement[0], 0)
|
self.tilemap, movement=(self.movement[1] - self.movement[0], 0)
|
||||||
)
|
)
|
||||||
self.player.render(self.display, offset=render_scroll)
|
self.player.render(surface=self.display, offset=render_scroll)
|
||||||
|
|
||||||
# [[x, y], direction, timer]
|
# [[x, y], direction, timer]
|
||||||
for projectile in self.projectiles.copy():
|
for projectile in self.projectiles.copy():
|
||||||
|
|
@ -172,7 +190,7 @@ class Game:
|
||||||
projectile[0][1] - img.get_height() / 2 - render_scroll[1],
|
projectile[0][1] - img.get_height() / 2 - render_scroll[1],
|
||||||
),
|
),
|
||||||
)
|
)
|
||||||
if self.tilemap.solid_check(projectile[0]):
|
if self.tilemap.solid_check(pos=projectile[0]):
|
||||||
self.projectiles.remove(projectile)
|
self.projectiles.remove(projectile)
|
||||||
for _ in range(4):
|
for _ in range(4):
|
||||||
self.sparks.append(
|
self.sparks.append(
|
||||||
|
|
@ -267,9 +285,23 @@ class Game:
|
||||||
if event.key == pygame.K_m:
|
if event.key == pygame.K_m:
|
||||||
self.boost = False
|
self.boost = False
|
||||||
|
|
||||||
self.screen.blit(
|
if self.transition:
|
||||||
pygame.transform.scale(self.display, self.screen.get_size()), (0, 0)
|
transition_surface = pygame.Surface(self.display.get_size())
|
||||||
|
pygame.draw.circle(
|
||||||
|
transition_surface,
|
||||||
|
(255, 255, 255),
|
||||||
|
(self.display.get_width() // 2, self.display.get_height() // 2),
|
||||||
|
(30 - abs(self.transition)) * 8,
|
||||||
)
|
)
|
||||||
|
transition_surface.set_colorkey((255, 255, 255))
|
||||||
|
self.display.blit(transition_surface, (0, 0))
|
||||||
|
|
||||||
|
screenshake_offset = (
|
||||||
|
random.random() * self.screenshake - self.screenshake / 2,
|
||||||
|
random.random() * self.screenshake - self.screenshake / 2,
|
||||||
|
)
|
||||||
|
|
||||||
|
self.screen.blit(pygame.transform.scale(self.display, self.screen.get_size()), screenshake_offset)
|
||||||
|
|
||||||
pygame.display.update()
|
pygame.display.update()
|
||||||
self.clock.tick(60)
|
self.clock.tick(60)
|
||||||
|
|
|
||||||
|
|
@ -170,6 +170,7 @@ class Enemy(PhysicsEntity):
|
||||||
|
|
||||||
if abs(self.game.player.dashing) >= 50:
|
if abs(self.game.player.dashing) >= 50:
|
||||||
if self.rect().colliderect(self.game.player.rect()):
|
if self.rect().colliderect(self.game.player.rect()):
|
||||||
|
self.game.screenshake = max(16, self.game.screenshake)
|
||||||
for _ in range(30):
|
for _ in range(30):
|
||||||
angle = random.random() * math.pi * 2
|
angle = random.random() * math.pi * 2
|
||||||
speed = random.random() * 5
|
speed = random.random() * 5
|
||||||
|
|
@ -213,6 +214,11 @@ class Player(PhysicsEntity):
|
||||||
|
|
||||||
self.air_time += 1
|
self.air_time += 1
|
||||||
|
|
||||||
|
if self.air_time > 120:
|
||||||
|
if not self.game.dead:
|
||||||
|
self.game.screenshake = max(16, self.game.screenshake)
|
||||||
|
self.game.dead += 1
|
||||||
|
|
||||||
if self.collisions.bottom:
|
if self.collisions.bottom:
|
||||||
self.air_time = 0
|
self.air_time = 0
|
||||||
self.jumps = 1
|
self.jumps = 1
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue