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3 changed files with 56 additions and 18 deletions

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@ -1,4 +1,4 @@
import pygame import pygame # ty: ignore[unresolved-import]
import sys import sys
from scripts.tilemap import Tilemap from scripts.tilemap import Tilemap

66
game.py
View file

@ -2,6 +2,7 @@ import pygame # ty: ignore[unresolved-import]
import sys import sys
import random import random
import math import math
import os
from scripts.entities import Enemy, Player from scripts.entities import Enemy, Player
from scripts.utils import load_image from scripts.utils import load_image
from scripts.utils import load_images from scripts.utils import load_images
@ -69,16 +70,17 @@ class Game:
"particles/particle": Animation( "particles/particle": Animation(
load_images(path="particles/particle"), image_duration=6, loop=False load_images(path="particles/particle"), image_duration=6, loop=False
), ),
"gun": load_image("gun.png"), "gun": load_image(path="gun.png"),
"projectile": load_image("projectile.png"), "projectile": load_image(path="projectile.png"),
} }
self.player: Player = Player(game=self, pos=(50, 50), size=(8, 15)) self.player: Player = Player(game=self, pos=(50, 50), size=(8, 15))
self.tilemap: Tilemap = Tilemap(game=self, tile_size=16) self.tilemap: Tilemap = Tilemap(game=self, tile_size=16)
self.level: int | str = 0 self.level: int = 0
self.load_level(self.level) self.load_level(map_id=self.level)
self.screenshake = 0
self.clouds: Clouds = Clouds(cloud_images=self.assets["clouds"], count=16) self.clouds: Clouds = Clouds(cloud_images=self.assets["clouds"], count=16)
self.isJumping: bool = False self.isJumping: bool = False
@ -86,37 +88,53 @@ class Game:
def load_level(self, map_id: str | int): def load_level(self, map_id: str | int):
try: try:
self.tilemap.load(path="data/maps/" + str(map_id) + ".json") self.tilemap.load(path="data/maps/" + str(object=map_id) + ".json")
except FileNotFoundError: except FileNotFoundError:
pass pass
self.leaf_spawners: list[pygame.Rect] = [] self.leaf_spawners: list[pygame.Rect] = []
self.enemies: list[Enemy] = [] self.enemies: list[Enemy] = []
for tree in self.tilemap.extract([("large_decor", 2)], keep=True): for tree in self.tilemap.extract(id_pairs=[("large_decor", 2)], keep=True):
self.leaf_spawners.append( self.leaf_spawners.append(
pygame.Rect(4 + tree["pos"][0], 4 + tree["pos"][1], 23, 13) pygame.Rect(4 + tree["pos"][0], 4 + tree["pos"][1], 23, 13)
) )
for spawner in self.tilemap.extract([("spawners", 0), ("spawners", 1)]): for spawner in self.tilemap.extract(id_pairs=[("spawners", 0), ("spawners", 1)]):
if spawner["variant"] == 0: if spawner["variant"] == 0:
self.player.pos = spawner["pos"] self.player.pos = spawner["pos"]
self.player.air_time = 0
else: else:
self.enemies.append(Enemy(self, spawner["pos"], (8, 15))) self.enemies.append(Enemy(game=self, pos=spawner["pos"], size=(8, 15)))
self.particles: list[Particle] = [] self.particles: list[Particle] = []
self.projectiles: list = [] self.projectiles: list = []
self.sparks: list[Spark] = [] self.sparks: list[Spark] = []
self.dead: int = 0 self.dead: int = 0
self.scroll: list[float] = [0, 0] self.scroll: list[float] = [0, 0]
self.transition: int = -30
def run(self) -> None: def run(self) -> None:
while self.running: while self.running:
self.display.blit(self.assets["background"], (0, 0)) self.display.blit(self.assets["background"], (0, 0))
if self.dead: if self.dead:
self.dead += 1 self.dead += 1
self.screenshake = max(16, self.screenshake)
if self.dead > 40: if self.dead > 40:
self.load_level(map_id=self.level)
self.screenshake = max(0, self.screenshake - 1)
if not len(self.enemies):
self.transition += 1
if self.transition > 30:
self.level = min(self.level + 1, len(os.listdir("data/maps")) - 1)
self.load_level(self.level) self.load_level(self.level)
if self.transition < 0:
self.transition += 1
self.scroll[0] += ( self.scroll[0] += (
self.player.rect().centerx self.player.rect().centerx
@ -132,7 +150,7 @@ class Game:
for rect in self.leaf_spawners: for rect in self.leaf_spawners:
if random.random() * 49999 < rect.width * rect.height: if random.random() * 49999 < rect.width * rect.height:
pos = ( pos: tuple = (
rect.x + random.random() * rect.width, rect.x + random.random() * rect.width,
rect.y + random.random() * rect.height, rect.y + random.random() * rect.height,
) )
@ -142,7 +160,7 @@ class Game:
"leaf", "leaf",
pos, pos,
velocity=[-0.1, 0.3], velocity=[-0.1, 0.3],
frame=random.randint(0, 20), frame=random.randint(a=0, b=20),
) )
) )
@ -150,15 +168,15 @@ class Game:
self.clouds.render(surface=self.display, offset=render_scroll) self.clouds.render(surface=self.display, offset=render_scroll)
self.tilemap.render(surface=self.display, offset=render_scroll) self.tilemap.render(surface=self.display, offset=render_scroll)
for enemy in self.enemies.copy(): for enemy in self.enemies.copy():
kill = enemy.update(self.tilemap, (0, 0)) kill = enemy.update(self.tilemap, movement=(0, 0))
enemy.render(self.display, offset=render_scroll) enemy.render(surface=self.display, offset=render_scroll)
if kill: if kill:
self.enemies.remove(enemy) self.enemies.remove(enemy)
if not self.dead: if not self.dead:
self.player.update( self.player.update(
self.tilemap, (self.movement[1] - self.movement[0], 0) self.tilemap, movement=(self.movement[1] - self.movement[0], 0)
) )
self.player.render(self.display, offset=render_scroll) self.player.render(surface=self.display, offset=render_scroll)
# [[x, y], direction, timer] # [[x, y], direction, timer]
for projectile in self.projectiles.copy(): for projectile in self.projectiles.copy():
@ -172,7 +190,7 @@ class Game:
projectile[0][1] - img.get_height() / 2 - render_scroll[1], projectile[0][1] - img.get_height() / 2 - render_scroll[1],
), ),
) )
if self.tilemap.solid_check(projectile[0]): if self.tilemap.solid_check(pos=projectile[0]):
self.projectiles.remove(projectile) self.projectiles.remove(projectile)
for _ in range(4): for _ in range(4):
self.sparks.append( self.sparks.append(
@ -267,10 +285,24 @@ class Game:
if event.key == pygame.K_m: if event.key == pygame.K_m:
self.boost = False self.boost = False
self.screen.blit( if self.transition:
pygame.transform.scale(self.display, self.screen.get_size()), (0, 0) transition_surface = pygame.Surface(self.display.get_size())
pygame.draw.circle(
transition_surface,
(255, 255, 255),
(self.display.get_width() // 2, self.display.get_height() // 2),
(30 - abs(self.transition)) * 8,
)
transition_surface.set_colorkey((255, 255, 255))
self.display.blit(transition_surface, (0, 0))
screenshake_offset = (
random.random() * self.screenshake - self.screenshake / 2,
random.random() * self.screenshake - self.screenshake / 2,
) )
self.screen.blit(pygame.transform.scale(self.display, self.screen.get_size()), screenshake_offset)
pygame.display.update() pygame.display.update()
self.clock.tick(60) self.clock.tick(60)

View file

@ -170,6 +170,7 @@ class Enemy(PhysicsEntity):
if abs(self.game.player.dashing) >= 50: if abs(self.game.player.dashing) >= 50:
if self.rect().colliderect(self.game.player.rect()): if self.rect().colliderect(self.game.player.rect()):
self.game.screenshake = max(16, self.game.screenshake)
for _ in range(30): for _ in range(30):
angle = random.random() * math.pi * 2 angle = random.random() * math.pi * 2
speed = random.random() * 5 speed = random.random() * 5
@ -213,6 +214,11 @@ class Player(PhysicsEntity):
self.air_time += 1 self.air_time += 1
if self.air_time > 120:
if not self.game.dead:
self.game.screenshake = max(16, self.game.screenshake)
self.game.dead += 1
if self.collisions.bottom: if self.collisions.bottom:
self.air_time = 0 self.air_time = 0
self.jumps = 1 self.jumps = 1