import pygame import sys from scripts.entities import Player from scripts.utils import load_image from scripts.utils import load_images from scripts.tilemap import Tilemap from scripts.clouds import Clouds from scripts.animation import Animation class Game: def __init__(self): pygame.init() pygame.display.set_caption("Jump and run spiel") self.screen: pygame.Surface = pygame.display.set_mode((640, 480)) self.display: pygame.Surface = pygame.Surface((320, 240)) self.clock: pygame.time.Clock = pygame.time.Clock() self.running: bool = True self.collision_area: pygame.Rect = pygame.Rect(50, 50, 300, 50) self.movement: list[bool] = [False, False] self.assets: dict = { # Andere Dinge "background": load_image("background.png"), "decor": load_images("tiles/decor"), "grass": load_images("tiles/grass"), "large_decor": load_images("tiles/large_decor"), "stone": load_images("tiles/stone"), "clouds": load_images("clouds"), # Spieler "player/idle": Animation( load_images("entities/player/idle"), image_duration=6 ), "player/run": Animation( load_images("entities/player/run"), image_duration=4 ), "player/jump": Animation(load_images("entities/player/jump")), "player/slide": Animation(load_images("entities/player/slide")), "player/wall_slide": Animation(load_images("entities/player/wall_slide")), } self.player: Player = Player(self, (50, 50), (8, 15)) self.tilemap: Tilemap = Tilemap(self, 16) try: self.tilemap.load("map.json") except FileNotFoundError: pass self.clouds: Clouds = Clouds(self.assets["clouds"], count=16) self.isJumping: bool = False self.scroll: list[float] = [0, 0] def run(self) -> None: while self.running: self.display.blit(self.assets["background"], (0, 0)) self.scroll[0] += ( self.player.rect().centerx - self.display.get_width() / 2 - self.scroll[0] ) / 30 self.scroll[1] += ( self.player.rect().centery - self.display.get_height() / 2 - self.scroll[1] ) / 30 render_scroll = (int(self.scroll[0]), int(self.scroll[1])) self.clouds.update() self.clouds.render(self.display, offset=render_scroll) self.tilemap.render(self.display, offset=render_scroll) self.player.update(self.tilemap, ((self.movement[1] - self.movement[0]), 0)) self.player.render(self.display, offset=render_scroll) # print(int(self.player.pos[0])) # print(int(self.player.pos[1])) # print(self.tilemap.tiles_around(self.player.pos)) for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: self.running = False if event.key == pygame.K_a: self.movement[0] = True if event.key == pygame.K_d: self.movement[1] = True if event.key == pygame.K_SPACE: # and not self.isJumping self.player.velocity[1] -= 3 self.isJumping = True if event.type == pygame.KEYUP: if event.key == pygame.K_a: self.movement[0] = False if event.key == pygame.K_d: self.movement[1] = False self.screen.blit( pygame.transform.scale(self.display, self.screen.get_size()), (0, 0) ) pygame.display.update() self.clock.tick(60) pygame.quit() sys.exit() game = Game() game.run()