227 lines
7.8 KiB
Python
227 lines
7.8 KiB
Python
import pygame
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import sys
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from scripts.tilemap import *
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from scripts.clouds import Clouds
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from scripts.utils import load_images
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RENDER_SCALE = 2.0
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class better_list(list):
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def __init__(self, iterable):
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super().__init__(iterable)
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class Editor:
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def __init__(self):
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pygame.init()
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pygame.display.set_caption("Editor")
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self.screen = pygame.display.set_mode((640, 480))
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self.display = pygame.Surface((320, 240))
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self.clock = pygame.time.Clock()
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self.running = True
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self.collision_area = pygame.Rect(50, 50, 300, 50)
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self.movement = [False, False, False, False]
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self.assets = {
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"decor": load_images("tiles/decor"),
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"grass": load_images("tiles/grass"),
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"large_decor": load_images("tiles/large_decor"),
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"stone": load_images("tiles/stone"),
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}
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self.tilemap = Tilemap(self, 16)
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try:
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self.tilemap.load('map.json')
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except FileNotFoundError:
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pass
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self.isJumping = False
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self.scroll = [0, 0]
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self.tile_list = better_list(self.assets)
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self.tile_group = 0
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self.tile_variant = 0
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self.clicking = False
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self.right_clicking = False
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self.shifting = False
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self.sekunde = 60
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self.zaehler = 0
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self.on_grid = True
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def run(self):
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while self.running:
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self.display.fill((0, 0, 0))
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self.scroll[0] += (self.movement[1] - self.movement[0]) * 3
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self.scroll[1] += (self.movement[3] - self.movement[2]) * 3
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render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
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self.tilemap.render(surface=self.display, offset=render_scroll)
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current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy()
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current_tile_img.set_alpha(100)
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mpos = pygame.mouse.get_pos()
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mpos = (mpos[0] / RENDER_SCALE, mpos[1] / RENDER_SCALE)
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tile_pos = (int((mpos[0] + self.scroll[0]) // self.tilemap.tile_size),
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int((mpos[1] + self.scroll[1]) // self.tilemap.tile_size))
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# print(tile_pos[0] * self.tilemap.tile_size + self.scroll[0], tile_pos[1]*self.tilemap.tile_size + self.scroll[1])
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# print(mpos)
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if self.on_grid:
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self.display.blit(current_tile_img, (tile_pos[0] * self.tilemap.tile_size - self.scroll[0], tile_pos[1]*self.tilemap.tile_size - self.scroll[1]))
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else:
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self.display.blit(current_tile_img, (mpos[0], mpos[1]))
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if self.clicking:
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if self.on_grid:
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self.tilemap.tilemap[str(tile_pos[0]) + ';' + str(tile_pos[1])] = {
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'type': self.tile_list[self.tile_group],
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'variant': self.tile_variant,
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'pos': tile_pos
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}
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if not self.on_grid:
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self.tilemap.offgrid_tiles.append({"type": self.tile_list[self.tile_group], "variant": self.tile_variant, "pos": (mpos[0]+self.scroll[0], mpos[1]+self.scroll[1])})
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if self.right_clicking:
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tile_loc = str(tile_pos[0]) + ';' + str(tile_pos[1])
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if tile_loc in self.tilemap.tilemap:
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del self.tilemap.tilemap[tile_loc]
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for offi_tile in self.tilemap.offgrid_tiles.copy():
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offi_tile_img = self.assets[offi_tile['type']][offi_tile['variant']]
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offi_tile_r = pygame.Rect(offi_tile["pos"][0]-self.scroll[0], offi_tile["pos"][1]-self.scroll[1], offi_tile_img.get_width(), offi_tile_img.get_height())
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if offi_tile_r.collidepoint(mpos):
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self.tilemap.offgrid_tiles.remove(offi_tile)
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self.display.blit(current_tile_img, (5, 5))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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if event.type == pygame.MOUSEBUTTONUP:
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if event.button == 1: self.clicking = False
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if event.button == 3: self.right_clicking = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.running = False
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if event.key == pygame.K_a:
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self.movement[0] = True
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if event.key == pygame.K_d:
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self.movement[1] = True
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if event.key == pygame.K_w:
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self.movement[2] = True
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if event.key == pygame.K_s:
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self.movement[3] = True
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if event.key == pygame.K_LSHIFT:
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self.shifting = True
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if event.key == pygame.K_g:
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self.on_grid = not self.on_grid
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if event.key == pygame.K_o:
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self.tilemap.save('map.json')
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print("Map gespeichert")
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if event.key == pygame.K_t:
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self.tilemap.autotile()
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if event.type == pygame.KEYUP:
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if event.key == pygame.K_a:
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self.movement[0] = False
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if event.key == pygame.K_d:
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self.movement[1] = False
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if event.key == pygame.K_s:
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self.movement[3] = False
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if event.key == pygame.K_w:
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self.movement[2] = False
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if event.key == pygame.K_LSHIFT:
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self.shifting = False
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if event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 1:
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self.clicking = True
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if event.button == 3:
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self.right_clicking = True
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if event.button == 4:
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if self.shifting:
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if self.tile_variant >= len(self.assets[self.tile_list[self.tile_group]])-1:
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self.tile_variant = 0
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else:
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self.tile_variant += 1
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else:
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if self.tile_group >= len(self.tile_list)-1:
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self.tile_group = 0
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self.tile_variant = 0
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else:
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self.tile_group += 1
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self.tile_variant = 0
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if event.button == 5:
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if self.shifting:
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if self.tile_variant <= 0:
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self.tile_variant = len(self.assets[self.tile_list[self.tile_group]])-1 # Lösung vom Problem musste das von oben nehmen: len(self.assets[self.tile_list[self.tile_group]])-1
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else:
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self.tile_variant -= 1
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else:
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if self.tile_group <= 0:
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self.tile_group = len(self.tile_list)-1
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self.tile_variant = 0
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else:
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self.tile_group -= 1
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self.tile_variant = 0
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self.zaehler += 1
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if self.zaehler >= self.sekunde:
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self.zaehler = 0
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# print(f"{self.tile_group} + {self.tile_variant}")
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self.screen.blit(pygame.transform.scale(self.display, self.screen.get_size()), (0,0))
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pygame.display.update()
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self.clock.tick(60)
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pygame.quit()
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sys.exit()
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editor = Editor()
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editor.run()
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