117 lines
4 KiB
Python
117 lines
4 KiB
Python
import pygame
|
|
import sys
|
|
from scripts.entities import Player
|
|
from scripts.utils import load_image
|
|
from scripts.utils import load_images
|
|
from scripts.tilemap import Tilemap
|
|
from scripts.clouds import Clouds
|
|
from scripts.animation import Animation
|
|
|
|
|
|
class Game:
|
|
def __init__(self):
|
|
pygame.init()
|
|
|
|
pygame.display.set_caption("Jump and run spiel")
|
|
self.screen = pygame.display.set_mode((640, 480))
|
|
self.display = pygame.Surface((320, 240))
|
|
|
|
self.clock = pygame.time.Clock()
|
|
self.running = True
|
|
|
|
self.collision_area = pygame.Rect(50, 50, 300, 50)
|
|
self.movement = [False, False]
|
|
|
|
self.assets = {
|
|
# Andere Dinge
|
|
"background": load_image("background.png"),
|
|
"decor": load_images("tiles/decor"),
|
|
"grass": load_images("tiles/grass"),
|
|
"large_decor": load_images("tiles/large_decor"),
|
|
"stone": load_images("tiles/stone"),
|
|
"clouds": load_images("clouds"),
|
|
# Spieler
|
|
"player/idle": Animation(
|
|
load_images("entities/player/idle"), image_duration=6
|
|
),
|
|
"player/run": Animation(
|
|
load_images("entities/player/run"), image_duration=4
|
|
),
|
|
"player/jump": Animation(load_images("entities/player/jump")),
|
|
"player/slide": Animation(load_images("entities/player/slide")),
|
|
"player/wall_slide": Animation(load_images("entities/player/wall_slide")),
|
|
}
|
|
self.player = Player(self, (50, 50), (8, 15))
|
|
|
|
self.tilemap = Tilemap(self, 16)
|
|
self.tilemap.load("map.json")
|
|
self.clouds = Clouds(self.assets["clouds"], count=16)
|
|
self.isJumping = False
|
|
self.scroll = [0, 0]
|
|
self.test: dict = {"dsa"}
|
|
|
|
def testolino(self):
|
|
print(self.test)
|
|
print(type(self.test))
|
|
|
|
def run(self):
|
|
while self.running:
|
|
self.display.blit(self.assets["background"], (0, 0))
|
|
|
|
self.scroll[0] += (
|
|
self.player.rect().centerx
|
|
- self.display.get_width() / 2
|
|
- self.scroll[0]
|
|
) / 30
|
|
self.scroll[1] += (
|
|
self.player.rect().centery
|
|
- self.display.get_height() / 2
|
|
- self.scroll[1]
|
|
) / 30
|
|
render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
|
|
|
|
self.clouds.update()
|
|
self.clouds.render(self.display, offset=render_scroll)
|
|
self.tilemap.render(self.display, offset=render_scroll)
|
|
self.player.update(self.tilemap, ((self.movement[1] - self.movement[0]), 0))
|
|
self.player.render(self.display, offset=render_scroll)
|
|
# print(int(self.player.pos[0]))
|
|
# print(int(self.player.pos[1]))
|
|
# print(self.tilemap.tiles_around(self.player.pos))
|
|
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
self.running = False
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_ESCAPE:
|
|
self.running = False
|
|
if event.key == pygame.K_a:
|
|
self.movement[0] = True
|
|
if event.key == pygame.K_d:
|
|
self.movement[1] = True
|
|
if event.key == pygame.K_SPACE: # and not self.isJumping
|
|
self.player.velocity[1] -= 3
|
|
self.isJumping = True
|
|
if event.type == pygame.KEYUP:
|
|
if event.key == pygame.K_a:
|
|
self.movement[0] = False
|
|
if event.key == pygame.K_d:
|
|
self.movement[1] = False
|
|
|
|
self.screen.blit(
|
|
pygame.transform.scale(self.display, self.screen.get_size()), (0, 0)
|
|
)
|
|
pygame.display.update()
|
|
self.clock.tick(60)
|
|
|
|
pygame.quit()
|
|
sys.exit()
|
|
|
|
|
|
game = Game()
|
|
|
|
if __name__ == "__main__":
|
|
# game.testolino()
|
|
pass
|
|
|
|
game.run()
|