170 lines
5.9 KiB
Python
170 lines
5.9 KiB
Python
import json
|
|
import pygame
|
|
from scripts.models import Tile
|
|
|
|
AUTOTILE_MAP: dict[tuple[tuple[int, int], ...], int] = {
|
|
tuple(sorted([(1, 0), (0, 1)])): 0,
|
|
tuple(sorted([(1, 0), (0, 1), (-1, 0)])): 1,
|
|
tuple(sorted([(-1, 0), (0, 1)])): 2,
|
|
tuple(sorted([(-1, 0), (0, -1), (0, 1)])): 3,
|
|
tuple(sorted([(-1, 0), (0, -1)])): 4,
|
|
tuple(sorted([(-1, 0), (0, -1), (1, 0)])): 5,
|
|
tuple(sorted([(1, 0), (0, -1)])): 6,
|
|
tuple(sorted([(1, 0), (0, -1), (0, 1)])): 7,
|
|
tuple(sorted([(1, 0), (-1, 0), (0, 1), (0, -1)])): 8,
|
|
}
|
|
|
|
NEIGHBOR_OFFSETS: list[tuple[int, int]] = [
|
|
(-1, 0),
|
|
(-1, -1),
|
|
(0, -1),
|
|
(1, -1),
|
|
(1, 0),
|
|
(0, 0),
|
|
(-1, 1),
|
|
(0, 1),
|
|
(1, 1),
|
|
]
|
|
PHYSICS_TILES: set[str] = {"grass", "stone"}
|
|
AUTOTILE_TYPES: set[str] = {"grass", "stone"}
|
|
|
|
|
|
class Tilemap:
|
|
def __init__(self, game, tile_size: int = 16) -> None:
|
|
self.game = game
|
|
self.tile_size: int = tile_size
|
|
self.tilemap: dict[str, Tile] = {}
|
|
self.offgrid_tiles: list[Tile] = []
|
|
|
|
def extract(
|
|
self, id_pairs: list[tuple[str, int]], keep: bool = False
|
|
) -> list[dict]:
|
|
matches: list[dict] = []
|
|
for tile in self.offgrid_tiles.copy():
|
|
if (tile.type, tile.variant) in id_pairs:
|
|
matches.append(tile.to_dict())
|
|
if not keep:
|
|
self.offgrid_tiles.remove(tile)
|
|
|
|
for loc in list(self.tilemap):
|
|
tilemap_tile = self.tilemap[loc]
|
|
if (tilemap_tile.type, tilemap_tile.variant) in id_pairs:
|
|
end_match = tilemap_tile.to_dict()
|
|
end_match["pos"] = [
|
|
end_match["pos"][0] * self.tile_size,
|
|
end_match["pos"][1] * self.tile_size,
|
|
]
|
|
|
|
matches.append(end_match)
|
|
|
|
if not keep:
|
|
del self.tilemap[loc]
|
|
return matches
|
|
|
|
def tiles_around(self, pos: tuple[float, float]) -> list[Tile]:
|
|
tiles: list[Tile] = []
|
|
tile_location: tuple[int, int] = (
|
|
int(pos[0] // self.tile_size),
|
|
int(pos[1] // self.tile_size),
|
|
)
|
|
for offset in NEIGHBOR_OFFSETS:
|
|
check_location: str = (
|
|
str(tile_location[0] + offset[0])
|
|
+ ";"
|
|
+ str(tile_location[1] + offset[1])
|
|
)
|
|
if check_location in self.tilemap:
|
|
tiles.append(self.tilemap[check_location])
|
|
return tiles
|
|
|
|
def save(self, path: str) -> None:
|
|
data: dict = {
|
|
"tilemap": {k: tile.to_dict() for k, tile in self.tilemap.items()},
|
|
"tile_size": self.tile_size,
|
|
"offgrid": [tile.to_dict() for tile in self.offgrid_tiles],
|
|
}
|
|
with open(path, "w") as f:
|
|
json.dump(data, f)
|
|
|
|
def load(self, path: str) -> None:
|
|
with open(path, "r") as f:
|
|
map_data = json.load(f)
|
|
|
|
self.tile_size: int = map_data["tile_size"]
|
|
|
|
# Grid-Tiles: Dict -> Tile-Objekte
|
|
self.tilemap: dict[str, Tile] = {}
|
|
for key, tile_data in map_data["tilemap"].items():
|
|
self.tilemap[key] = Tile.from_dict(tile_data)
|
|
|
|
# Offgrid-Tiles: Dict -> Tile-Objekte
|
|
self.offgrid_tiles: list[Tile] = [
|
|
Tile.from_dict(t) for t in map_data["offgrid"]
|
|
]
|
|
|
|
def solid_check(self, pos: tuple[float, float]):
|
|
tile_loc = (
|
|
str(int(pos[0] // self.tile_size))
|
|
+ ";"
|
|
+ str(int(pos[1] // self.tile_size))
|
|
)
|
|
if tile_loc in self.tilemap:
|
|
if self.tilemap[tile_loc].type in PHYSICS_TILES:
|
|
return self.tilemap[tile_loc]
|
|
|
|
def physics_rects_around(self, pos: tuple[float, float]) -> list[pygame.Rect]:
|
|
rects: list[pygame.Rect] = []
|
|
for tile in self.tiles_around(pos):
|
|
if tile.type in PHYSICS_TILES:
|
|
rects.append(
|
|
pygame.Rect(
|
|
tile.pos[0] * self.tile_size,
|
|
tile.pos[1] * self.tile_size,
|
|
self.tile_size,
|
|
self.tile_size,
|
|
)
|
|
)
|
|
return rects
|
|
|
|
def autotile(self):
|
|
for loc in self.tilemap:
|
|
tile: Tile = self.tilemap[loc]
|
|
neighbors: set[tuple[int, int]] = set()
|
|
for shift in [(1, 0), (-1, 0), (0, -1), (0, 1)]:
|
|
check_loc: str = (
|
|
str(tile.pos[0] + shift[0]) + ";" + str(tile.pos[1] + shift[1])
|
|
)
|
|
if check_loc in self.tilemap:
|
|
if self.tilemap[check_loc].type == tile.type:
|
|
neighbors.add(shift)
|
|
neighbors: tuple[tuple[int, int], ...] = tuple(sorted(neighbors))
|
|
if (tile.type in AUTOTILE_TYPES) and (neighbors in AUTOTILE_MAP):
|
|
tile.variant = AUTOTILE_MAP[neighbors]
|
|
|
|
def render(
|
|
self, surface: pygame.Surface, offset: tuple[float, float] = (0, 0)
|
|
) -> None:
|
|
for tile in self.offgrid_tiles:
|
|
surface.blit(
|
|
self.game.assets[tile.type][tile.variant],
|
|
(tile.pos[0] - offset[0], tile.pos[1] - offset[1]),
|
|
)
|
|
|
|
for x in range(
|
|
offset[0] // self.tile_size,
|
|
(offset[0] + surface.get_width()) // self.tile_size + 1,
|
|
):
|
|
for y in range(
|
|
offset[1] // self.tile_size,
|
|
(offset[1] + surface.get_height()) // self.tile_size + 1,
|
|
):
|
|
location_key: str = str(x) + ";" + str(y)
|
|
if location_key in self.tilemap:
|
|
tile: Tile = self.tilemap[location_key]
|
|
surface.blit(
|
|
self.game.assets[tile.type][tile.variant],
|
|
(
|
|
tile.pos[0] * self.tile_size - offset[0],
|
|
tile.pos[1] * self.tile_size - offset[1],
|
|
),
|
|
)
|