Ninja-Jump-and-run/game.py

126 lines
4.8 KiB
Python

import pygame # ty: ignore[unresolved-import]
import sys
from scripts.entities import Player
from scripts.utils import load_image
from scripts.utils import load_images
from scripts.tilemap import Tilemap
from scripts.clouds import Clouds
from scripts.animation import Animation
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption("Jump and run spiel")
self.screen: pygame.Surface = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
self.display: pygame.Surface = pygame.Surface((self.screen.get_width()//2, self.screen.get_height()//2))
self.clock: pygame.time.Clock = pygame.time.Clock()
self.running: bool = True
self.collision_area: pygame.Rect = pygame.Rect(50, 50, 300, 50)
self.movement: list[bool] = [False, False]
self.assets: dict = {
# Andere Dinge
"background": load_image(path="background.png"),
"decor": load_images(path="tiles/decor"),
"grass": load_images(path="tiles/grass"),
"large_decor": load_images(path="tiles/large_decor"),
"stone": load_images(path="tiles/stone"),
"clouds": load_images(path="clouds"),
# Spieler
"player/idle": Animation(
load_images(path="entities/player/idle"), image_duration=6
),
"player/run": Animation(
load_images(path="entities/player/run"), image_duration=4
),
"player/jump": Animation(load_images(path="entities/player/jump")),
"player/slide": Animation(load_images(path="entities/player/slide")),
"player/wall_slide": Animation(load_images(path="entities/player/wall_slide")),
"particles/leaf": Animation(load_images(path="particles/leaf"), image_duration=20, loop=False),
}
self.player: Player = Player(game=self, pos=(50, 50), size=(8, 15))
self.tilemap: Tilemap = Tilemap(game=self, tile_size=16)
try:
self.tilemap.load(path="map.json")
except FileNotFoundError:
pass
self.leaf_spawners: list[pygame.Rect] = []
self.particles = []
for tree in self.tilemap.extract([("large_decor", 2)], keep=True):
self.leaf_spawners.append(pygame.Rect(left=4 + tree['pos'][0], top=4 + tree['pos'][1], width=23, height=13))
print(len(self.leaf_spawners), "Baum-Spawner gefunden")
self.clouds: Clouds = Clouds(cloud_images=self.assets["clouds"], count=16)
self.isJumping: bool = False
self.scroll: list[float] = [0, 0]
def run(self) -> None:
while self.running:
self.display.blit(self.assets["background"], (0, 0))
self.scroll[0] += (
self.player.rect().centerx
- self.display.get_width() / 2
- self.scroll[0]
) / 30
self.scroll[1] += (
self.player.rect().centery
- self.display.get_height() / 2
- self.scroll[1]
) / 30
render_scroll: tuple[int, int] = (int(self.scroll[0]), int(self.scroll[1]))
self.clouds.update()
self.clouds.render(surface=self.display, offset=render_scroll)
self.tilemap.render(surface=self.display, offset=render_scroll)
self.player.update(self.tilemap, movement=((self.movement[1] - self.movement[0]), 0))
self.player.render(surface=self.display, offset=render_scroll)
# print(int(self.player.pos[0]))
# print(int(self.player.pos[1]))
# print(self.tilemap.tiles_around(self.player.pos))
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
if event.key == pygame.K_a:
self.movement[0] = True
if event.key == pygame.K_d:
self.movement[1] = True
if event.key == pygame.K_SPACE: # and not self.isJumping
self.player.velocity[1] -= 3
self.isJumping = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_a:
self.movement[0] = False
if event.key == pygame.K_d:
self.movement[1] = False
self.screen.blit(
pygame.transform.scale(self.display, self.screen.get_size()), (0, 0)
)
pygame.display.update()
self.clock.tick(60)
pygame.quit()
sys.exit()
game = Game()
game.run()