Ninja-Jump-and-run/scripts/entities.py
2026-02-06 18:51:57 +01:00

61 lines
No EOL
2.2 KiB
Python

import pygame
class PhysicsEntity:
def __init__(self, game, e_type, pos:tuple, size):
self.game = game
self.e_type = e_type
self.pos = list(pos)
self.size = size
self.velocity = [0,0]
self.collisions = {"top":False, "bottom":False, "left":False, "right":False}
self.speed = 3
def update(self, tilemap, movement:tuple=(0,0)):
self.collisions = {"top":False, "bottom":False, "left":False, "right":False}
frame_movement = ((movement[0] + self.velocity[0])*self.speed, movement[1] + self.velocity[1])
self.pos[0] += frame_movement[0]
entity_rect = self.rect()
for recto in tilemap.physics_rects_around(self.pos):
if entity_rect.colliderect(recto):
if frame_movement[0] > 0:
entity_rect.right = recto.left
self.collisions["right"] = True
self.game.isJumping = False
if frame_movement[0] < 0:
entity_rect.left = recto.right
self.collisions["left"] = True
self.game.isJumping = False
self.pos[0] = entity_rect.x
self.pos[1] += frame_movement[1]
entity_rect = self.rect()
for rectolino in tilemap.physics_rects_around(self.pos):
if entity_rect.colliderect(rectolino):
if frame_movement[1] > 0:
entity_rect.bottom = rectolino.top
self.collisions["bottom"] = True
self.game.isJumping = False
if frame_movement[1] < 0:
entity_rect.top = rectolino.bottom
self.collisions["top"] = True
self.pos[1] = entity_rect.y
if self.collisions['bottom'] or self.collisions['top']:
self.velocity[1] = 0
self.velocity[1] = min(5, self.velocity[1] + 0.1)
def render(self, surface:pygame.Surface, offset:tuple=(0,0)):
surface.blit(self.game.assets["player"], (self.pos[0]-offset[0], self.pos[1]-offset[1]))
def rect(self):
return pygame.Rect(self.pos[0], self.pos[1], self.size[0], self.size[1])