Ninja-Jump-and-run/scripts/tilemap.py
2026-02-13 18:34:59 +01:00

65 lines
2.9 KiB
Python

import pygame as pg
NEIGHBOR_OFFSETS = [(0, 0), (-1, 0), (-1, -1), (-1, 1), (0, 1), (0, -1), (1, 1), (1, 0), (1, -1)]
PHYSICS_TILES = {"grass", "stone"}
class Tilemap:
def __init__(self, game, tile_size=16):
self.game = game
self.tile_size = tile_size
self.tilemap = {}
self.offgrid_tiles = []
for i in range(10):
self.tilemap[str(3 + i) + ';10'] = {'type': 'grass', 'variant': 1, 'pos': (3 + i, 10)}
self.tilemap['10;' + str(5 + i)] = {'type': 'stone', 'variant': 1, 'pos': (10, i + 5)}
def render(self, surface:pg.Surface, offset:tuple=(0,0)):
for tile in self.offgrid_tiles:
surface.blit(self.game.assets[tile['type']][tile['variant']], (tile['pos'][0] - offset[0], tile['pos'][1] - offset[1]))
for x in range(offset[0] // self.tile_size, (offset[0] + surface.get_width()) // self.tile_size + 1):
for y in range(offset[1] // self.tile_size, (offset[1] + surface.get_height()) // self.tile_size + 1):
location_key = f"{x};{y}"
if location_key in self.tilemap:
tile = self.tilemap[location_key]
surface.blit(self.game.assets[tile['type']][tile['variant']], (tile['pos'][0] * self.tile_size - offset[0],
tile['pos'][1] * self.tile_size - offset[1]))
def tiles_around(self, pos):
tiles = []
tile_location = (int(pos[0] // self.tile_size), int(pos[1] // self.tile_size))
for offset in NEIGHBOR_OFFSETS:
check_location = str(tile_location[0] + offset[0]) + ';' + str(tile_location[1] + offset[1])
if check_location in self.tilemap:
tiles.append(self.tilemap[check_location])
return tiles
def physics_rects_around(self, pos):
# Erzeuge eine leere Liste für die Rechtecke
rects = []
# Durchlaufe alle Tiles aus der Umgebung (tiles_around)
for tile in self.tiles_around(pos):
# Prüfe, ob der Tile-Typ in PHYSICS_TILES enthalten ist
# (nur diese Tiles sollen kollidieren)
if tile["type"] in PHYSICS_TILES:
# Rechne die Tile-Position in Pixel-Koordinaten um
x_pixel = tile['pos'][0] * self.tile_size
y_pixel = tile['pos'][1] * self.tile_size
# Erzeuge ein pygame.Rect mit:
# - x_pixel
# - y_pixel
# - Breite = self.tile_size
# - Höhe = self.tile_size
rect = pg.Rect(x_pixel, y_pixel, self.tile_size, self.tile_size)
# Füge das Rechteck der Liste rects hinzu
rects.append(rect)
# Gib die Liste der Rechtecke zurück
return rects
# def test(self):
# pass
# print("Hallo")
# # if __name__ == "__main__":
# # from ..game import Game
# # tile = Tilemap(Game())