2026-08-26 16:35:06 +00:00
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# Example file showing a basic pygame "game loop"
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import pygame
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# pygame setup
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pygame.init()
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screen = pygame.display.set_mode((1280, 720))
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clock = pygame.time.Clock()
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running = True
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while running:
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# poll for events
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# pygame.QUIT event means the user clicked X to close your window
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# fill the screen with a color to wipe away anything from last frame
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screen.fill("purple")
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# RENDER YOUR GAME HERE
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2026-09-04 16:34:35 +00:00
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vector = pygame.Vector2(120, 110)
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print(2* vector)
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2026-08-28 16:46:44 +00:00
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2026-08-26 16:35:06 +00:00
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# flip() the display to put your work on screen
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pygame.display.flip()
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clock.tick(60) # limits FPS to 60
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pygame.quit()
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