school-horror-game/testen/anderer_TS.py

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2026-08-28 16:46:44 +00:00
from dataclasses import dataclass
import pygame
@dataclass
class Collisions:
top: bool = False
right: bool = False
bottom: bool = False
left: bool = False
# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
dt = 0
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
speed = 300
movement = [False, False, False, False]
velocity = [0, 0]
while running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
wall_rect = pygame.Rect(640, 260, 600, 30)
player_rect = pygame.Rect(player_pos.x, player_pos.y, 40, 40)
# fill the screen with a color to wipe away anything from last frame
screen.fill("purple")
pygame.draw.rect(screen, "blue", player_rect)
pygame.draw.rect(screen, "red", wall_rect)
velocity = speed * dt
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
velocity -= speed * dt
movement[0] = True
if keys[pygame.K_s]:
velocity += speed * dt
movement[2] = True
if keys[pygame.K_a]:
velocity -= speed * dt
movement[3] = True
if keys[pygame.K_d]:
velocity += speed * dt
movement[1] = True
collisions = Collisions()
frame_movement: tuple[float, float] = (
(movement[0] + velocity[0]),
movement[1] + velocity[1],
)
entity_rect = player_rect
if entity_rect.colliderect(wall_rect):
if frame_movement[0] > 0:
entity_rect.right = wall_rect.left
collisions.right = True
if frame_movement[0] < 0:
entity_rect.left = wall_rect.right
collisions.left = True
player_pos.x = entity_rect.x
player_pos[1] += frame_movement[1]
entity_rect = player_rect
if entity_rect.colliderect(wall_rect):
if frame_movement[1] > 0:
entity_rect.bottom = wall_rect.top
collisions.bottom = True
if frame_movement[1] < 0:
entity_rect.top = wall_rect.bottom
collisions.top = True
player_pos[1] = entity_rect.y
movement = [False, False, False, False] # NORDEN OSTEN SÜDEN WESTEN
# flip() the display to put your work on screen
pygame.display.flip()
# limits FPS to 60
# dt is delta time in seconds since last frame, used for framerate-
# independent physics.
dt = clock.tick(60) / 1000
pygame.quit()