school-horror-game/der_test.py

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2026-08-21 16:23:35 +00:00
import pygame
import math
# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
dt = 0
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
walls = [ pygame.Rect(980, 100, 50, 440), pygame.Rect(280, 650, 720, 35), ]
vector2 = pygame.Vector2(30, 30)
schnittpunkt = pygame.Vector2(0, 0)
while running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
# fill the screen with a color to wipe away anything from last frame
screen.fill("black")
for wall in walls:
pygame.draw.rect(screen, "grey", wall)
pygame.draw.circle(screen, "red", player_pos, 40)
end_pos = pygame.Vector2(player_pos[0]+300, player_pos[1])
pygame.draw.line(screen, (255, 255, 130), player_pos, end_pos, width=3)
# pygame.draw.line(screen, "cyan", (640, 360), vector2)
"""--------------------------------------- WICHTIG: Vector2.rotate() ---------------------------------------"""
for wall in walls:
schnittpunkt = wall.clipline(player_pos, end_pos)[0]
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player_pos.y -= 300 * dt
if keys[pygame.K_s]:
player_pos.y += 300 * dt
if keys[pygame.K_a]:
player_pos.x -= 300 * dt
if keys[pygame.K_d]:
player_pos.x += 300 * dt
# flip() the display to put your work on screen
pygame.display.flip()
# limits FPS to 60
# dt is delta time in seconds since last frame, used for framerate-
# independent physics.
dt = clock.tick(60) / 1000
pygame.quit()