commit 4d0d09b5aeb9c01b943cd32657b8a23a516b5940 Author: Benjamin Date: Fri Jul 17 17:45:18 2026 +0200 Spieler wrd angezeigt diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b3ec7d5 --- /dev/null +++ b/.gitignore @@ -0,0 +1,220 @@ +# Byte-compiled / optimized / DLL files +__pycache__/ +*.py[codz] +*$py.class + +# C extensions +*.so + +# Distribution / packaging +.Python +build/ +develop-eggs/ +dist/ +downloads/ +eggs/ +.eggs/ +lib/ +lib64/ +parts/ +sdist/ +var/ +wheels/ +share/python-wheels/ +*.egg-info/ +.installed.cfg +*.egg +MANIFEST + +# PyInstaller +# Usually these files are written by a python script from a template +# before PyInstaller builds the exe, so as to inject date/other infos into it. +*.manifest +*.spec + +# Installer logs +pip-log.txt +pip-delete-this-directory.txt + +# Unit test / coverage reports +htmlcov/ +.tox/ +.nox/ +.coverage +.coverage.* +.cache +nosetests.xml +coverage.xml +*.cover +*.py.cover +*.lcov +.hypothesis/ +.pytest_cache/ +cover/ + +# Translations +*.mo +*.pot + +# Django stuff: +*.log +local_settings.py +db.sqlite3 +db.sqlite3-journal + +# Flask stuff: +instance/ +.webassets-cache + +# Scrapy stuff: +.scrapy + +# Sphinx documentation +docs/_build/ + +# PyBuilder +.pybuilder/ +target/ + +# Jupyter Notebook +.ipynb_checkpoints + +# IPython +profile_default/ +ipython_config.py + +# pyenv +# For a library or package, you might want to ignore these files since the code is +# intended to run in multiple environments; otherwise, check them in: +# .python-version + +# pipenv +# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control. +# However, in case of collaboration, if having platform-specific dependencies or dependencies +# having no cross-platform support, pipenv may install dependencies that don't work, or not +# install all needed dependencies. +# Pipfile.lock + +# UV +# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control. +# This is especially recommended for binary packages to ensure reproducibility, and is more +# commonly ignored for libraries. +# uv.lock + +# poetry +# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control. +# This is especially recommended for binary packages to ensure reproducibility, and is more +# commonly ignored for libraries. +# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control +# poetry.lock +# poetry.toml + +# pdm +# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control. +# pdm recommends including project-wide configuration in pdm.toml, but excluding .pdm-python. +# https://pdm-project.org/en/latest/usage/project/#working-with-version-control +# pdm.lock +# pdm.toml +.pdm-python +.pdm-build/ + +# pixi +# Similar to Pipfile.lock, it is generally recommended to include pixi.lock in version control. +# pixi.lock +# Pixi creates a virtual environment in the .pixi directory, just like venv module creates one +# in the .venv directory. It is recommended not to include this directory in version control. +.pixi/* +!.pixi/config.toml + +# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm +__pypackages__/ + +# Celery stuff +celerybeat-schedule* +celerybeat.pid + +# Redis +*.rdb +*.aof +*.pid + +# RabbitMQ +mnesia/ +rabbitmq/ +rabbitmq-data/ + +# ActiveMQ +activemq-data/ + +# SageMath parsed files +*.sage.py + +# Environments +.env +.envrc +.venv +env/ +venv/ +ENV/ +env.bak/ +venv.bak/ + +# Spyder project settings +.spyderproject +.spyproject + +# Rope project settings +.ropeproject + +# mkdocs documentation +/site + +# mypy +.mypy_cache/ +.dmypy.json +dmypy.json + +# Pyre type checker +.pyre/ + +# pytype static type analyzer +.pytype/ + +# Cython debug symbols +cython_debug/ + +# PyCharm +# JetBrains specific template is maintained in a separate JetBrains.gitignore that can +# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore +# and can be added to the global gitignore or merged into this file. For a more nuclear +# option (not recommended) you can uncomment the following to ignore the entire idea folder. +# .idea/ + +# Abstra +# Abstra is an AI-powered process automation framework. +# Ignore directories containing user credentials, local state, and settings. +# Learn more at https://abstra.io/docs +.abstra/ + +# Visual Studio Code +# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore +# that can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore +# and can be added to the global gitignore or merged into this file. However, if you prefer, +# you could uncomment the following to ignore the entire vscode folder +# .vscode/ +# Temporary file for partial code execution +tempCodeRunnerFile.py + +# Ruff stuff: +.ruff_cache/ + +# PyPI configuration file +.pypirc + +# Marimo +marimo/_static/ +marimo/_lsp/ +__marimo__/ + +# Streamlit +.streamlit/secrets.toml diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..c9ebf2d --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,3 @@ +{ + "python-envs.defaultEnvManager": "ms-python.python:system" +} \ No newline at end of file diff --git a/game.py b/game.py new file mode 100644 index 0000000..9f9e2b0 --- /dev/null +++ b/game.py @@ -0,0 +1,80 @@ +import pygame + + +SCREEN_WIDTH = 640 +SCREEN_HEIGHT = 480 + + +class Game: + def __init__(self): + pygame.init() + + pygame.display.set_caption("School Game") + + self.clock = pygame.Clock() + self.screen: pygame.Surface = pygame.display.set_mode( + (SCREEN_WIDTH, SCREEN_HEIGHT) + ) + + self.display: pygame.Surface = pygame.Surface( + (self.screen.get_width() // 2, self.screen.get_height() // 2) + ) + + self.movement: list[bool] = [False, False, False, False] + + self.running: bool = True + + + + + def run(self) -> None: + while self.running: + self.display.fill((0, 0, 0, 0)) + + + + pygame.draw.rect(self.display, (255, 0, 0), pygame.Rect(150, 110, 20, 20)) + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + self.running = False + + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_ESCAPE: + self.running = False + + + if event.key == pygame.K_a: + self.movement[0] = True + + if event.key == pygame.K_d: + self.movement[1] = True + + if event.key == pygame.K_w: + self.movement[2] = True + + if event.key == pygame.K_s: + self.movement[3] = True + + + self.screen.blit( + pygame.transform.scale(self.display, self.screen.get_size()) + ) + + pygame.display.update() + self.clock.tick(60) + + +class Player: + def __init__(self, player_x, player_y): + self.player_x = player_x + self.player_y = player_y + + def update(self, movement: tuple[float, float] = (0, 0)): + pass + + def render(self): + pass + +game = Game() +game.run() \ No newline at end of file diff --git a/test.py b/test.py new file mode 100644 index 0000000..d3538de --- /dev/null +++ b/test.py @@ -0,0 +1,41 @@ +import pygame + +SCREEN_WIDTH = 640 +SCREEN_HEIGHT = 480 + + +class Game: + def __init__(self): + pygame.init() + + pygame.display.set_caption("School Game") + + self.clock = pygame.Clock() + self.screen: pygame.Surface = pygame.display.set_mode( + (SCREEN_WIDTH, SCREEN_HEIGHT) + ) + + self.display: pygame.Surface = pygame.Surface( + (self.screen.get_width() // 2, self.screen.get_height() // 2) + ) + + self.running: bool = True + + def run(self) -> None: + while self.running: + self.display.fill((0, 0, 0, 0)) + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + self.running = False + + self.screen.blit( + pygame.transform.scale(self.display, self.screen.get_size()) + ) + + pygame.display.update() + self.clock.tick(60) + + +game = Game() +game.run() \ No newline at end of file