From 82b69ef5dec6149e25d086b7c806e280ddec76e9 Mon Sep 17 00:00:00 2001 From: Benjamin Date: Fri, 24 Jul 2026 18:33:42 +0200 Subject: [PATCH] Halb-Funktioniertendes Flashlight System --- game.py | 25 +++++++++++++++++++++---- 1 file changed, 21 insertions(+), 4 deletions(-) diff --git a/game.py b/game.py index 89d1799..61e6758 100644 --- a/game.py +++ b/game.py @@ -8,7 +8,7 @@ SCREEN_HEIGHT = 480 class Game: def __init__(self): pygame.init() - + pygame.display.set_caption("School Game") self.clock = pygame.Clock() @@ -28,11 +28,22 @@ class Game: self.player_pos = pygame.Vector2(self.display.get_width() / 2, self.display.get_height() / 2) + self.item_rect = pygame.Rect(60, 40, 10, 10) + + self.flashlight = 0 + + self.color_item = (0, 0, 0) + + #self.circle = pygame.geometry.Circle(self.player_pos[0], self.player_pos[1], 30) + def run(self) -> None: while self.running: # Background self.display.fill((0, 0, 0, 0)) + self.player_rect = pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20) + + # Event-Keys for event in pygame.event.get(): if event.type == pygame.QUIT: @@ -43,9 +54,11 @@ class Game: self.running = False # Player-Draw - pygame.draw.circle(self.display, (255, 255, 255, 0), self.player_pos, 30) + self.flashlight = pygame.draw.circle(self.display, (255, 255, 255, 0), self.player_pos, 30) - pygame.draw.rect(self.display, (255, 0, 0), pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20)) + pygame.draw.rect(self.display, self.color_item, self.item_rect) + + pygame.draw.rect(self.display, (255, 0, 0), self.player_rect) # Smooth Movement keys = pygame.key.get_pressed() @@ -58,7 +71,11 @@ class Game: if keys[pygame.K_d]: self.player_pos.x += 300 * self.dt - + if not self.flashlight.colliderect(self.item_rect): + self.color_item = (0,0,0) + else: + self.color_item = (0, 0, 255) + self.screen.blit( pygame.transform.scale(self.display, self.screen.get_size()) )