Boarders gemacht

This commit is contained in:
Benjamin 2026-08-07 18:36:14 +02:00
parent 3e00e6d0e5
commit 88ead565ba

37
game.py
View file

@ -38,6 +38,9 @@ class Game:
self.speed = 300
self.player_width = 20
self.player_height = 20
#self.circle = pygame.geometry.Circle(self.player_pos[0], self.player_pos[1], 30)
def run(self) -> None:
@ -45,7 +48,7 @@ class Game:
# Background
self.display.fill((0, 0, 0, 0))
self.player_rect = pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20)
self.player_rect = pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, self.player_width, self.player_height)
# Event-Keys
@ -73,14 +76,32 @@ class Game:
# Smooth Movement
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
self.player_pos.y -= self.speed * self.dt
if keys[pygame.K_s]:
self.player_pos.y += self.speed * self.dt
if keys[pygame.K_a]:
self.player_pos.x -= self.speed * self.dt
if keys[pygame.K_d]:
self.player_pos.x += self.speed * self.dt
self.player_pos.x += self.speed * self.dt
if self.player_pos[1] < self.player_height/2:
self.player_pos[1] = self.player_height/2
if self.player_pos[1] > SCREEN_HEIGHT/2-self.player_height/2:
self.player_pos[1] = SCREEN_HEIGHT/2-self.player_height/2
if self.player_pos[0] < self.player_width/2:
self.player_pos[0] = self.player_width/2
if self.player_pos[0] > SCREEN_WIDTH/2-self.player_width/2:
self.player_pos[0] = SCREEN_WIDTH/2-self.player_width/2
@ -115,6 +136,18 @@ class Game:
return distance <= circle_r
# def ausserhalb_des_bildschirms(self, x, y, width, height):
# if x > width:
# return False
# if x < 0:
# return False
# if y > height:
# return False
# if y < 0:
# return False
# return True
game = Game()