Boarders gemacht
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3e00e6d0e5
commit
88ead565ba
1 changed files with 35 additions and 2 deletions
37
game.py
37
game.py
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@ -38,6 +38,9 @@ class Game:
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self.speed = 300
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self.player_width = 20
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self.player_height = 20
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#self.circle = pygame.geometry.Circle(self.player_pos[0], self.player_pos[1], 30)
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def run(self) -> None:
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@ -45,7 +48,7 @@ class Game:
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# Background
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self.display.fill((0, 0, 0, 0))
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self.player_rect = pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20)
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self.player_rect = pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, self.player_width, self.player_height)
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# Event-Keys
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@ -73,14 +76,32 @@ class Game:
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# Smooth Movement
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keys = pygame.key.get_pressed()
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if keys[pygame.K_w]:
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self.player_pos.y -= self.speed * self.dt
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if keys[pygame.K_s]:
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self.player_pos.y += self.speed * self.dt
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if keys[pygame.K_a]:
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self.player_pos.x -= self.speed * self.dt
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if keys[pygame.K_d]:
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self.player_pos.x += self.speed * self.dt
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self.player_pos.x += self.speed * self.dt
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if self.player_pos[1] < self.player_height/2:
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self.player_pos[1] = self.player_height/2
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if self.player_pos[1] > SCREEN_HEIGHT/2-self.player_height/2:
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self.player_pos[1] = SCREEN_HEIGHT/2-self.player_height/2
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if self.player_pos[0] < self.player_width/2:
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self.player_pos[0] = self.player_width/2
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if self.player_pos[0] > SCREEN_WIDTH/2-self.player_width/2:
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self.player_pos[0] = SCREEN_WIDTH/2-self.player_width/2
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@ -115,6 +136,18 @@ class Game:
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return distance <= circle_r
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# def ausserhalb_des_bildschirms(self, x, y, width, height):
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# if x > width:
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# return False
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# if x < 0:
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# return False
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# if y > height:
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# return False
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# if y < 0:
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# return False
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# return True
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game = Game()
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