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2 commits

Author SHA1 Message Date
Benjamin
215d2c4865 Raycasting gemacht 2026-08-19 18:27:21 +02:00
Benjamin
ca2559fcc0 Git Ignore 2026-08-19 17:15:53 +02:00
2 changed files with 31 additions and 15 deletions

3
.gitignore vendored
View file

@ -221,4 +221,5 @@ __marimo__/
der_test.py
rechner.py
rechner.py
data/

43
game.py
View file

@ -1,5 +1,5 @@
import pygame
import math
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
@ -41,7 +41,12 @@ class Game:
self.player_width = 20
self.player_height = 20
#self.circle = pygame.geometry.Circle(self.player_pos[0], self.player_pos[1], 30)
self.walls = [
pygame.Rect(100, 100, 20, 50)
]
# self.circle = pygame.geometry.Circle(self.player_pos[0], self.player_pos[1], 30)
def run(self) -> None:
while self.running:
@ -68,12 +73,25 @@ class Game:
self.speed = 300
# Player-Draw
self.flashlight = pygame.draw.circle(self.display, (255, 255, 255, 0), self.flashlight_rect[0], self.flashlight_rect[1])
# self.flashlight = pygame.draw.circle(self.display, (255, 255, 255, 0), self.flashlight_rect[0], self.flashlight_rect[1])
for i in range(360):
end_pos = self.calculate_flashlight_radiate(i, self.player_pos, 50)
# rect = pygame.Rect(self.player_pos[0], self.player_pos[1], end_pos[0], end_pos[1])
# pygame.draw.rect(self.display, (255, 255, 130), rect)
pygame.draw.line(self.display, (255, 255, 130), self.player_pos, end_pos, width=3)
pygame.draw.rect(self.display, self.color_item, self.item_rect)
pygame.draw.rect(self.display, (255, 0, 0), self.player_rect)
for wall in self.walls:
pygame.draw.rect(self.display, "grey", wall)
# Smooth Movement
keys = pygame.key.get_pressed()
@ -136,19 +154,16 @@ class Game:
return distance <= circle_r
# def ausserhalb_des_bildschirms(self, x, y, width, height):
# if x > width:
# return False
# if x < 0:
# return False
def calculate_flashlight_radiate(self, degrees, start_pos, length):
angle_deg = degrees # Angle in degrees
# if y > height:
# return False
# if y < 0:
# return False
# return True
# Convert degrees to radians for math functions
angle_rad = math.radians(angle_deg)
end_x = start_pos[0] + length * math.cos(angle_rad)
end_y = start_pos[1] - length * math.sin(angle_rad) # Minus because y increases downward in Pygame
end_pos = (int(end_x), int(end_y))
return end_pos
game = Game()
game.run()