# Example file showing a basic pygame "game loop" import pygame # pygame setup pygame.init() screen = pygame.display.set_mode((1280, 720)) clock = pygame.time.Clock() running = True while running: # poll for events # pygame.QUIT event means the user clicked X to close your window for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # fill the screen with a color to wipe away anything from last frame screen.fill("purple") # RENDER YOUR GAME HERE jays_vector = pygame.Vector2(100, 100) jays_anderer_vector = pygame.Vector2(600, 300) pygame.draw.line(screen, (0, 0, 0), (0, 0), jays_vector) pygame.draw.line(screen, (0, 0, 0), (0, 0), jays_anderer_vector) pygame.draw.line(screen, (255, 255, 255), jays_vector, jays_anderer_vector) # flip() the display to put your work on screen pygame.display.flip() clock.tick(60) # limits FPS to 60 pygame.quit()