school-horror-game/game.py

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import pygame
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption("School Game")
self.clock = pygame.Clock()
self.screen: pygame.Surface = pygame.display.set_mode(
(SCREEN_WIDTH, SCREEN_HEIGHT)
)
self.display: pygame.Surface = pygame.Surface(
(self.screen.get_width() // 2, self.screen.get_height() // 2)
)
self.movement: list[bool] = [False, False, False, False]
self.running: bool = True
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self.dt: int = 0
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self.player_pos = pygame.Vector2(self.display.get_width() / 2, self.display.get_height() / 2)
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def run(self) -> None:
while self.running:
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# Background
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self.display.fill((0, 0, 0, 0))
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# Event-Keys
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for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
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# Player-Draw
pygame.draw.circle(self.display, (255, 255, 255, 0), self.player_pos, 30)
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pygame.draw.rect(self.display, (255, 0, 0), pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20))
# Smooth Movement
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keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
self.player_pos.y -= 300 * self.dt
if keys[pygame.K_s]:
self.player_pos.y += 300 * self.dt
if keys[pygame.K_a]:
self.player_pos.x -= 300 * self.dt
if keys[pygame.K_d]:
self.player_pos.x += 300 * self.dt
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self.screen.blit(
pygame.transform.scale(self.display, self.screen.get_size())
)
pygame.display.update()
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self.dt = self.clock.tick(60) / 3000
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game = Game()
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game.run()