Spieler wrd angezeigt
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4d0d09b5ae
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.gitignore
vendored
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.gitignore
vendored
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[codz]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py.cover
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*.lcov
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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# Pipfile.lock
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# UV
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# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# uv.lock
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# poetry
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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# poetry.lock
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# poetry.toml
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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# pdm recommends including project-wide configuration in pdm.toml, but excluding .pdm-python.
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# https://pdm-project.org/en/latest/usage/project/#working-with-version-control
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# pdm.lock
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# pdm.toml
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.pdm-python
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.pdm-build/
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# pixi
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# Similar to Pipfile.lock, it is generally recommended to include pixi.lock in version control.
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# pixi.lock
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# Pixi creates a virtual environment in the .pixi directory, just like venv module creates one
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# in the .venv directory. It is recommended not to include this directory in version control.
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.pixi/*
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!.pixi/config.toml
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule*
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celerybeat.pid
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# Redis
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*.rdb
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*.aof
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*.pid
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# RabbitMQ
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mnesia/
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rabbitmq/
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rabbitmq-data/
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# ActiveMQ
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activemq-data/
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.envrc
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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# .idea/
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# Abstra
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# Abstra is an AI-powered process automation framework.
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# Ignore directories containing user credentials, local state, and settings.
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# Learn more at https://abstra.io/docs
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.abstra/
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# Visual Studio Code
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# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore
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# that can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
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# and can be added to the global gitignore or merged into this file. However, if you prefer,
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# you could uncomment the following to ignore the entire vscode folder
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# .vscode/
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# Temporary file for partial code execution
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tempCodeRunnerFile.py
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# Ruff stuff:
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.ruff_cache/
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# PyPI configuration file
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.pypirc
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# Marimo
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marimo/_static/
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marimo/_lsp/
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__marimo__/
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# Streamlit
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.streamlit/secrets.toml
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3
.vscode/settings.json
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3
.vscode/settings.json
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{
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"python-envs.defaultEnvManager": "ms-python.python:system"
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}
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80
game.py
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80
game.py
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import pygame
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SCREEN_WIDTH = 640
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SCREEN_HEIGHT = 480
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class Game:
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def __init__(self):
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pygame.init()
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pygame.display.set_caption("School Game")
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self.clock = pygame.Clock()
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self.screen: pygame.Surface = pygame.display.set_mode(
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(SCREEN_WIDTH, SCREEN_HEIGHT)
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)
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self.display: pygame.Surface = pygame.Surface(
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(self.screen.get_width() // 2, self.screen.get_height() // 2)
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)
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self.movement: list[bool] = [False, False, False, False]
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self.running: bool = True
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def run(self) -> None:
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while self.running:
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self.display.fill((0, 0, 0, 0))
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pygame.draw.rect(self.display, (255, 0, 0), pygame.Rect(150, 110, 20, 20))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.running = False
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if event.key == pygame.K_a:
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self.movement[0] = True
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if event.key == pygame.K_d:
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self.movement[1] = True
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if event.key == pygame.K_w:
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self.movement[2] = True
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if event.key == pygame.K_s:
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self.movement[3] = True
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self.screen.blit(
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pygame.transform.scale(self.display, self.screen.get_size())
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)
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pygame.display.update()
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self.clock.tick(60)
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class Player:
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def __init__(self, player_x, player_y):
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self.player_x = player_x
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self.player_y = player_y
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def update(self, movement: tuple[float, float] = (0, 0)):
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pass
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def render(self):
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pass
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game = Game()
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game.run()
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41
test.py
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41
test.py
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import pygame
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SCREEN_WIDTH = 640
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SCREEN_HEIGHT = 480
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class Game:
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def __init__(self):
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pygame.init()
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pygame.display.set_caption("School Game")
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self.clock = pygame.Clock()
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self.screen: pygame.Surface = pygame.display.set_mode(
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(SCREEN_WIDTH, SCREEN_HEIGHT)
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)
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self.display: pygame.Surface = pygame.Surface(
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(self.screen.get_width() // 2, self.screen.get_height() // 2)
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)
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self.running: bool = True
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def run(self) -> None:
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while self.running:
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self.display.fill((0, 0, 0, 0))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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self.screen.blit(
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pygame.transform.scale(self.display, self.screen.get_size())
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)
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pygame.display.update()
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self.clock.tick(60)
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game = Game()
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game.run()
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