Kreis für die Taschenlampe

This commit is contained in:
Benjamin 2026-07-24 17:59:36 +02:00
parent b56bde75ef
commit 78a87589d1

View file

@ -33,6 +33,7 @@ class Game:
# Background # Background
self.display.fill((0, 0, 0, 0)) self.display.fill((0, 0, 0, 0))
# Event-Keys
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
self.running = False self.running = False
@ -41,8 +42,12 @@ class Game:
if event.key == pygame.K_ESCAPE: if event.key == pygame.K_ESCAPE:
self.running = False self.running = False
pygame.draw.rect(self.display, (255, 0, 0), pygame.Rect(self.player_pos[0], self.player_pos[1], 20, 20)) # Player-Draw
pygame.draw.circle(self.display, (255, 255, 255, 0), self.player_pos, 30)
pygame.draw.rect(self.display, (255, 0, 0), pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20))
# Smooth Movement
keys = pygame.key.get_pressed() keys = pygame.key.get_pressed()
if keys[pygame.K_w]: if keys[pygame.K_w]:
self.player_pos.y -= 300 * self.dt self.player_pos.y -= 300 * self.dt