school-horror-game/game.py
2026-07-24 18:33:42 +02:00

88 lines
2.5 KiB
Python

import pygame
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption("School Game")
self.clock = pygame.Clock()
self.screen: pygame.Surface = pygame.display.set_mode(
(SCREEN_WIDTH, SCREEN_HEIGHT)
)
self.display: pygame.Surface = pygame.Surface(
(self.screen.get_width() // 2, self.screen.get_height() // 2)
)
self.movement: list[bool] = [False, False, False, False]
self.running: bool = True
self.dt: int = 0
self.player_pos = pygame.Vector2(self.display.get_width() / 2, self.display.get_height() / 2)
self.item_rect = pygame.Rect(60, 40, 10, 10)
self.flashlight = 0
self.color_item = (0, 0, 0)
#self.circle = pygame.geometry.Circle(self.player_pos[0], self.player_pos[1], 30)
def run(self) -> None:
while self.running:
# Background
self.display.fill((0, 0, 0, 0))
self.player_rect = pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20)
# Event-Keys
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
# Player-Draw
self.flashlight = pygame.draw.circle(self.display, (255, 255, 255, 0), self.player_pos, 30)
pygame.draw.rect(self.display, self.color_item, self.item_rect)
pygame.draw.rect(self.display, (255, 0, 0), self.player_rect)
# Smooth Movement
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
self.player_pos.y -= 300 * self.dt
if keys[pygame.K_s]:
self.player_pos.y += 300 * self.dt
if keys[pygame.K_a]:
self.player_pos.x -= 300 * self.dt
if keys[pygame.K_d]:
self.player_pos.x += 300 * self.dt
if not self.flashlight.colliderect(self.item_rect):
self.color_item = (0,0,0)
else:
self.color_item = (0, 0, 255)
self.screen.blit(
pygame.transform.scale(self.display, self.screen.get_size())
)
pygame.display.update()
self.dt = self.clock.tick(60) / 3000
game = Game()
game.run()