Halb-Funktioniertendes Flashlight System

This commit is contained in:
Benjamin 2026-07-24 18:33:42 +02:00
parent 78a87589d1
commit 82b69ef5de

25
game.py
View file

@ -8,7 +8,7 @@ SCREEN_HEIGHT = 480
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption("School Game")
self.clock = pygame.Clock()
@ -28,11 +28,22 @@ class Game:
self.player_pos = pygame.Vector2(self.display.get_width() / 2, self.display.get_height() / 2)
self.item_rect = pygame.Rect(60, 40, 10, 10)
self.flashlight = 0
self.color_item = (0, 0, 0)
#self.circle = pygame.geometry.Circle(self.player_pos[0], self.player_pos[1], 30)
def run(self) -> None:
while self.running:
# Background
self.display.fill((0, 0, 0, 0))
self.player_rect = pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20)
# Event-Keys
for event in pygame.event.get():
if event.type == pygame.QUIT:
@ -43,9 +54,11 @@ class Game:
self.running = False
# Player-Draw
pygame.draw.circle(self.display, (255, 255, 255, 0), self.player_pos, 30)
self.flashlight = pygame.draw.circle(self.display, (255, 255, 255, 0), self.player_pos, 30)
pygame.draw.rect(self.display, (255, 0, 0), pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20))
pygame.draw.rect(self.display, self.color_item, self.item_rect)
pygame.draw.rect(self.display, (255, 0, 0), self.player_rect)
# Smooth Movement
keys = pygame.key.get_pressed()
@ -58,7 +71,11 @@ class Game:
if keys[pygame.K_d]:
self.player_pos.x += 300 * self.dt
if not self.flashlight.colliderect(self.item_rect):
self.color_item = (0,0,0)
else:
self.color_item = (0, 0, 255)
self.screen.blit(
pygame.transform.scale(self.display, self.screen.get_size())
)