Halb-Funktioniertendes Flashlight System
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parent
78a87589d1
commit
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1 changed files with 21 additions and 4 deletions
25
game.py
25
game.py
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@ -8,7 +8,7 @@ SCREEN_HEIGHT = 480
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class Game:
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class Game:
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def __init__(self):
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def __init__(self):
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pygame.init()
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pygame.init()
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pygame.display.set_caption("School Game")
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pygame.display.set_caption("School Game")
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self.clock = pygame.Clock()
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self.clock = pygame.Clock()
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@ -28,11 +28,22 @@ class Game:
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self.player_pos = pygame.Vector2(self.display.get_width() / 2, self.display.get_height() / 2)
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self.player_pos = pygame.Vector2(self.display.get_width() / 2, self.display.get_height() / 2)
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self.item_rect = pygame.Rect(60, 40, 10, 10)
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self.flashlight = 0
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self.color_item = (0, 0, 0)
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#self.circle = pygame.geometry.Circle(self.player_pos[0], self.player_pos[1], 30)
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def run(self) -> None:
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def run(self) -> None:
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while self.running:
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while self.running:
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# Background
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# Background
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self.display.fill((0, 0, 0, 0))
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self.display.fill((0, 0, 0, 0))
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self.player_rect = pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20)
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# Event-Keys
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# Event-Keys
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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@ -43,9 +54,11 @@ class Game:
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self.running = False
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self.running = False
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# Player-Draw
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# Player-Draw
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pygame.draw.circle(self.display, (255, 255, 255, 0), self.player_pos, 30)
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self.flashlight = pygame.draw.circle(self.display, (255, 255, 255, 0), self.player_pos, 30)
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pygame.draw.rect(self.display, (255, 0, 0), pygame.Rect(self.player_pos[0]-10, self.player_pos[1]-10, 20, 20))
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pygame.draw.rect(self.display, self.color_item, self.item_rect)
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pygame.draw.rect(self.display, (255, 0, 0), self.player_rect)
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# Smooth Movement
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# Smooth Movement
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keys = pygame.key.get_pressed()
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keys = pygame.key.get_pressed()
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@ -58,7 +71,11 @@ class Game:
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if keys[pygame.K_d]:
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if keys[pygame.K_d]:
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self.player_pos.x += 300 * self.dt
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self.player_pos.x += 300 * self.dt
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if not self.flashlight.colliderect(self.item_rect):
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self.color_item = (0,0,0)
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else:
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self.color_item = (0, 0, 255)
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self.screen.blit(
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self.screen.blit(
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pygame.transform.scale(self.display, self.screen.get_size())
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pygame.transform.scale(self.display, self.screen.get_size())
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)
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)
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